use software overlay for intermittent watermark on nvidia (#1574)

* use software overlay for intermittent watermark on nvidia

* update some github action versions

* update changelog
This commit is contained in:
Jason Dove
2024-01-26 06:16:00 -06:00
committed by GitHub
parent 45c04366c9
commit 1d1d5bf9bc
5 changed files with 55 additions and 19 deletions
+2 -2
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@@ -47,7 +47,7 @@ jobs:
submodules: true submodules: true
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: 8.0.x dotnet-version: 8.0.x
@@ -163,7 +163,7 @@ jobs:
fetch-depth: 0 fetch-depth: 0
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: 8.0.x dotnet-version: 8.0.x
+5 -5
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@@ -58,17 +58,17 @@ jobs:
if: ${{ matrix.qemu == true }} if: ${{ matrix.qemu == true }}
- name: Set up Docker Buildx - name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2 uses: docker/setup-buildx-action@v3
id: docker-buildx id: docker-buildx
- name: Login to DockerHub - name: Login to DockerHub
uses: docker/login-action@v2 uses: docker/login-action@v3
with: with:
username: ${{ secrets.docker_hub_username }} username: ${{ secrets.docker_hub_username }}
password: ${{ secrets.docker_hub_access_token }} password: ${{ secrets.docker_hub_access_token }}
- name: Build and push - name: Build and push
uses: docker/build-push-action@v3 uses: docker/build-push-action@v5
with: with:
builder: ${{ steps.docker-buildx.outputs.name }} builder: ${{ steps.docker-buildx.outputs.name }}
context: . context: .
@@ -82,7 +82,7 @@ jobs:
if: ${{ matrix.name != 'arm64' && matrix.name != 'arm32v7' }} if: ${{ matrix.name != 'arm64' && matrix.name != 'arm32v7' }}
- name: Build and push - name: Build and push
uses: docker/build-push-action@v3 uses: docker/build-push-action@v5
with: with:
builder: ${{ steps.docker-buildx.outputs.name }} builder: ${{ steps.docker-buildx.outputs.name }}
context: . context: .
@@ -97,7 +97,7 @@ jobs:
if: ${{ matrix.name == 'arm64' }} if: ${{ matrix.name == 'arm64' }}
- name: Build and push - name: Build and push
uses: docker/build-push-action@v3 uses: docker/build-push-action@5
with: with:
builder: ${{ steps.docker-buildx.outputs.name }} builder: ${{ steps.docker-buildx.outputs.name }}
context: . context: .
+3 -3
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@@ -9,7 +9,7 @@ jobs:
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: 8.0.x dotnet-version: 8.0.x
@@ -44,7 +44,7 @@ jobs:
uses: actions/checkout@v4 uses: actions/checkout@v4
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: 8.0.x dotnet-version: 8.0.x
@@ -72,7 +72,7 @@ jobs:
submodules: true submodules: true
- name: Setup .NET Core - name: Setup .NET Core
uses: actions/setup-dotnet@v3 uses: actions/setup-dotnet@v4
with: with:
dotnet-version: 8.0.x dotnet-version: 8.0.x
+1
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@@ -59,6 +59,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fix bug where previously-synchronized collection tags would disappear - Fix bug where previously-synchronized collection tags would disappear
- This bug affected Jellyfin, Emby and Plex collections - This bug affected Jellyfin, Emby and Plex collections
- Fix detection of AMF hardware acceleration on Windows - Fix detection of AMF hardware acceleration on Windows
- Fix green line at bottom of video when NVIDIA accel is used with intermittent watermark
## [0.8.3-beta] - 2023-11-22 ## [0.8.3-beta] - 2023-11-22
### Added ### Added
@@ -214,6 +214,16 @@ public class NvidiaPipelineBuilder : SoftwarePipelineBuilder
fontsFolder, fontsFolder,
subtitleOverlayFilterSteps); subtitleOverlayFilterSteps);
// need to use software overlay for watermark with fade points
// because `-loop 1` seems to cause a green line at the bottom of the resulting video with overlay_cuda
if (context.HasWatermark && watermarkInputFile
.Map(wm => wm.DesiredState.MaybeFadePoints.Map(fp => fp.Count > 0).IfNone(false)).IfNone(false))
{
var hardwareDownload = new CudaHardwareDownloadFilter(currentState.PixelFormat, None);
currentState = hardwareDownload.NextState(currentState);
videoInputFile.FilterSteps.Add(hardwareDownload);
}
currentState = SetWatermark( currentState = SetWatermark(
videoStream, videoStream,
watermarkInputFile, watermarkInputFile,
@@ -404,17 +414,42 @@ public class NvidiaPipelineBuilder : SoftwarePipelineBuilder
watermark.FilterSteps.AddRange(fadePoints.Map(fp => new WatermarkFadeFilter(fp))); watermark.FilterSteps.AddRange(fadePoints.Map(fp => new WatermarkFadeFilter(fp)));
} }
watermark.FilterSteps.Add( // if we're in software, it's because we need to overlay in software (watermark with fade points - loop)
new HardwareUploadCudaFilter(currentState with { FrameDataLocation = FrameDataLocation.Software })); if (currentState.FrameDataLocation is FrameDataLocation.Software)
{
foreach (IPixelFormat desiredPixelFormat in desiredState.PixelFormat)
{
IPixelFormat pf = desiredPixelFormat;
if (desiredPixelFormat is PixelFormatNv12 nv12)
{
foreach (IPixelFormat availablePixelFormat in AvailablePixelFormats.ForPixelFormat(nv12.Name, null))
{
pf = availablePixelFormat;
}
}
var watermarkFilter = new OverlayWatermarkCudaFilter( var watermarkFilter = new OverlayWatermarkFilter(
watermark.DesiredState, watermark.DesiredState,
desiredState.PaddedSize, desiredState.PaddedSize,
videoStream.SquarePixelFrameSize(currentState.PaddedSize), videoStream.SquarePixelFrameSize(currentState.PaddedSize),
_logger); pf,
watermarkOverlayFilterSteps.Add(watermarkFilter); _logger);
watermarkOverlayFilterSteps.Add(watermarkFilter);
}
}
else
{
watermark.FilterSteps.Add(
new HardwareUploadCudaFilter(currentState with { FrameDataLocation = FrameDataLocation.Software }));
currentState = watermarkFilter.NextState(currentState); var watermarkFilter = new OverlayWatermarkCudaFilter(
watermark.DesiredState,
desiredState.PaddedSize,
videoStream.SquarePixelFrameSize(currentState.PaddedSize),
_logger);
watermarkOverlayFilterSteps.Add(watermarkFilter);
currentState = watermarkFilter.NextState(currentState);
}
} }
return currentState; return currentState;