fix tail and fallback filler scheduling (#981)
This commit is contained in:
@@ -823,6 +823,216 @@ public class PlayoutModeSchedulerFloodTests : SchedulerTestBase
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playoutItems[6].GuideGroup.Should().Be(3);
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playoutItems[6].FillerKind.Should().Be(FillerKind.Fallback);
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}
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[Test]
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public void Should_Not_Schedule_Fallback_Filler_Incomplete_Flood()
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{
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Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromMinutes(20));
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Collection collectionTwo = TwoItemCollection(3, 4, TimeSpan.FromMinutes(1));
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var scheduleItem = new ProgramScheduleItemFlood
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{
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Id = 1,
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Index = 1,
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Collection = collectionOne,
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CollectionId = collectionOne.Id,
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StartTime = null,
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PlaybackOrder = PlaybackOrder.Chronological,
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TailFiller = null,
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FallbackFiller = new FillerPreset
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{
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FillerKind = FillerKind.Fallback,
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Collection = collectionTwo,
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CollectionId = collectionTwo.Id
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}
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};
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var enumerator1 = new ChronologicalMediaCollectionEnumerator(
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collectionOne.MediaItems,
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new CollectionEnumeratorState());
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var enumerator2 = new ChronologicalMediaCollectionEnumerator(
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collectionTwo.MediaItems,
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new CollectionEnumeratorState());
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var sortedScheduleItems = new List<ProgramScheduleItem>
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{
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scheduleItem,
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NextScheduleItem
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};
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var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator(
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sortedScheduleItems,
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new CollectionEnumeratorState());
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PlayoutBuilderState startState = StartState(scheduleItemsEnumerator);
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var scheduler = new PlayoutModeSchedulerFlood(new Mock<ILogger>().Object);
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// hard stop at 2, an hour before the "next schedule item" at 3
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DateTimeOffset hardStop = StartState(scheduleItemsEnumerator).CurrentTime.AddHours(2);
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(PlayoutBuilderState playoutBuilderState, List<PlayoutItem> playoutItems) = scheduler.Schedule(
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startState,
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CollectionEnumerators(
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scheduleItem,
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enumerator1,
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scheduleItem.FallbackFiller,
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enumerator2),
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scheduleItem,
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NextScheduleItem,
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hardStop);
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playoutBuilderState.CurrentTime.Should().Be(startState.CurrentTime.AddHours(2));
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playoutItems.Last().FinishOffset.Should().Be(playoutBuilderState.CurrentTime);
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playoutBuilderState.NextGuideGroup.Should().Be(7);
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playoutBuilderState.DurationFinish.IsNone.Should().BeTrue();
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playoutBuilderState.InFlood.Should().BeTrue();
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playoutBuilderState.MultipleRemaining.IsNone.Should().BeTrue();
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playoutBuilderState.InDurationFiller.Should().BeFalse();
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playoutBuilderState.ScheduleItemsEnumerator.State.Index.Should().Be(0);
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enumerator1.State.Index.Should().Be(0);
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enumerator2.State.Index.Should().Be(0);
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playoutItems.Count.Should().Be(6);
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playoutItems[0].MediaItemId.Should().Be(1);
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playoutItems[0].StartOffset.Should().Be(startState.CurrentTime);
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playoutItems[0].GuideGroup.Should().Be(1);
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playoutItems[0].FillerKind.Should().Be(FillerKind.None);
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playoutItems[1].MediaItemId.Should().Be(2);
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playoutItems[1].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(20));
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playoutItems[1].GuideGroup.Should().Be(2);
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playoutItems[1].FillerKind.Should().Be(FillerKind.None);
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playoutItems[2].MediaItemId.Should().Be(1);
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playoutItems[2].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(40));
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playoutItems[2].GuideGroup.Should().Be(3);
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playoutItems[2].FillerKind.Should().Be(FillerKind.None);
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playoutItems[3].MediaItemId.Should().Be(2);
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playoutItems[3].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(60));
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playoutItems[3].GuideGroup.Should().Be(4);
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playoutItems[3].FillerKind.Should().Be(FillerKind.None);
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playoutItems[4].MediaItemId.Should().Be(1);
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playoutItems[4].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(80));
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playoutItems[4].GuideGroup.Should().Be(5);
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playoutItems[4].FillerKind.Should().Be(FillerKind.None);
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playoutItems[5].MediaItemId.Should().Be(2);
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playoutItems[5].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(100));
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playoutItems[5].GuideGroup.Should().Be(6);
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playoutItems[5].FillerKind.Should().Be(FillerKind.None);
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}
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[Test]
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public void Should_Not_Schedule_Tail_Filler_Incomplete_Flood()
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{
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Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromMinutes(20));
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Collection collectionTwo = TwoItemCollection(3, 4, TimeSpan.FromMinutes(1));
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var scheduleItem = new ProgramScheduleItemFlood
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{
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Id = 1,
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Index = 1,
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Collection = collectionOne,
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CollectionId = collectionOne.Id,
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StartTime = null,
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PlaybackOrder = PlaybackOrder.Chronological,
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TailFiller = new FillerPreset
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{
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FillerKind = FillerKind.Tail,
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Collection = collectionTwo,
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CollectionId = collectionTwo.Id
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},
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FallbackFiller = null
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};
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var enumerator1 = new ChronologicalMediaCollectionEnumerator(
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collectionOne.MediaItems,
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new CollectionEnumeratorState());
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var enumerator2 = new ChronologicalMediaCollectionEnumerator(
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collectionTwo.MediaItems,
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new CollectionEnumeratorState());
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var sortedScheduleItems = new List<ProgramScheduleItem>
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{
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scheduleItem,
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NextScheduleItem
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};
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var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator(
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sortedScheduleItems,
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new CollectionEnumeratorState());
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PlayoutBuilderState startState = StartState(scheduleItemsEnumerator);
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var scheduler = new PlayoutModeSchedulerFlood(new Mock<ILogger>().Object);
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// hard stop at 2, an hour before the "next schedule item" at 3
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DateTimeOffset hardStop = StartState(scheduleItemsEnumerator).CurrentTime.AddHours(2);
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(PlayoutBuilderState playoutBuilderState, List<PlayoutItem> playoutItems) = scheduler.Schedule(
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startState,
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CollectionEnumerators(
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scheduleItem,
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enumerator1,
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scheduleItem.TailFiller,
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enumerator2),
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scheduleItem,
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NextScheduleItem,
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hardStop);
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playoutBuilderState.CurrentTime.Should().Be(startState.CurrentTime.AddHours(2));
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playoutItems.Last().FinishOffset.Should().Be(playoutBuilderState.CurrentTime);
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playoutBuilderState.NextGuideGroup.Should().Be(7);
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playoutBuilderState.DurationFinish.IsNone.Should().BeTrue();
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playoutBuilderState.InFlood.Should().BeTrue();
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playoutBuilderState.MultipleRemaining.IsNone.Should().BeTrue();
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playoutBuilderState.InDurationFiller.Should().BeFalse();
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playoutBuilderState.ScheduleItemsEnumerator.State.Index.Should().Be(0);
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enumerator1.State.Index.Should().Be(0);
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enumerator2.State.Index.Should().Be(0);
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playoutItems.Count.Should().Be(6);
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playoutItems[0].MediaItemId.Should().Be(1);
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playoutItems[0].StartOffset.Should().Be(startState.CurrentTime);
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playoutItems[0].GuideGroup.Should().Be(1);
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playoutItems[0].FillerKind.Should().Be(FillerKind.None);
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playoutItems[1].MediaItemId.Should().Be(2);
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playoutItems[1].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(20));
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playoutItems[1].GuideGroup.Should().Be(2);
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playoutItems[1].FillerKind.Should().Be(FillerKind.None);
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playoutItems[2].MediaItemId.Should().Be(1);
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playoutItems[2].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(40));
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playoutItems[2].GuideGroup.Should().Be(3);
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playoutItems[2].FillerKind.Should().Be(FillerKind.None);
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playoutItems[3].MediaItemId.Should().Be(2);
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playoutItems[3].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(60));
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playoutItems[3].GuideGroup.Should().Be(4);
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playoutItems[3].FillerKind.Should().Be(FillerKind.None);
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playoutItems[4].MediaItemId.Should().Be(1);
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playoutItems[4].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(80));
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playoutItems[4].GuideGroup.Should().Be(5);
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playoutItems[4].FillerKind.Should().Be(FillerKind.None);
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playoutItems[5].MediaItemId.Should().Be(2);
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playoutItems[5].StartOffset.Should().Be(startState.CurrentTime.AddMinutes(100));
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playoutItems[5].GuideGroup.Should().Be(6);
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playoutItems[5].FillerKind.Should().Be(FillerKind.None);
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}
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[Test]
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public void Should_Not_Have_Gap_With_Unused_Tail_And_Unused_Fallback()
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