fix stream seek value in graphics engine (#2838)

This commit is contained in:
Jason Dove
2026-02-23 14:54:28 -06:00
committed by GitHub
parent fd86cb55f9
commit 875069b927
2 changed files with 6 additions and 1 deletions
+5
View File
@@ -34,6 +34,11 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fix some cases of QSV audio/video desync when *not* seeking by using software decode
- This only applies to content that *might* be problematic (using a heuristic)
- NVIDIA: force software decode of 10-bit h264 content since hardware decode is unsupported by ffmpeg until version 8
- Graphics engine: fix stream seek value used throughout graphics engine
- This should fix loading EPG data when used with chapters/mid-roll
- This should also fix graphics element visibility when using start_seconds on content with chapters/mid-roll
- This bug was caused by stream seek including the playout item in-point (the chapter start time)
- Stream seek should only be non-zero when first joining a channel (i.e. in the middle of a playout item or chapter)
## [26.2.0] - 2026-02-02
### Added
@@ -549,7 +549,7 @@ public class FFmpegLibraryProcessService : IFFmpegProcessService
frameRate,
channelStartTime,
start,
await playbackSettings.StreamSeek.IfNoneAsync(TimeSpan.Zero),
now > start ? now - start : TimeSpan.Zero,
finish - now,
originalContentDuration);