preview block playout in block editor (#1558)

* block editor cleanup

* preview block playout

* cleanup
This commit is contained in:
Jason Dove
2024-01-15 19:39:18 -06:00
committed by GitHub
parent 1ad42fffb1
commit a59f71039c
8 changed files with 296 additions and 76 deletions
@@ -19,7 +19,24 @@ public class BlockPlayoutBuilder(
{
public async Task<Playout> Build(Playout playout, PlayoutBuildMode mode, CancellationToken cancellationToken)
{
logger.LogDebug(
int daysToBuild = await configElementRepository.GetValue<int>(ConfigElementKey.PlayoutDaysToBuild)
.IfNoneAsync(2);
return await Build(playout, mode, logger, daysToBuild, randomizeStartPoints: false, cancellationToken);
}
public async Task<Playout> Build(
Playout playout,
PlayoutBuildMode mode,
ILogger customLogger,
int daysToBuild,
bool randomizeStartPoints,
CancellationToken cancellationToken)
{
// ReSharper disable once LocalVariableHidesPrimaryConstructorParameter
ILogger log = customLogger ?? logger;
log.LogDebug(
"Building block playout {PlayoutId} for channel {ChannelNumber} - {ChannelName}",
playout.Id,
playout.Channel.Number,
@@ -34,8 +51,6 @@ public class BlockPlayoutBuilder(
DateTimeOffset start = DateTimeOffset.Now;
int daysToBuild = await configElementRepository.GetValue<int>(ConfigElementKey.PlayoutDaysToBuild)
.IfNoneAsync(2);
// get blocks to schedule
List<EffectiveBlock> blocksToSchedule = EffectiveBlock.GetEffectiveBlocks(playout, start, daysToBuild);
@@ -43,8 +58,9 @@ public class BlockPlayoutBuilder(
// get all collection items for the playout
Map<CollectionKey, List<MediaItem>> collectionMediaItems = await GetCollectionMediaItems(blocksToSchedule);
Dictionary<PlayoutItem, BlockKey> itemBlockKeys = BlockPlayoutChangeDetection.GetPlayoutItemToBlockKeyMap(playout);
Dictionary<PlayoutItem, BlockKey> itemBlockKeys =
BlockPlayoutChangeDetection.GetPlayoutItemToBlockKeyMap(playout);
// remove items without a block key (shouldn't happen often, just upgrades)
playout.Items.RemoveAll(i => !itemBlockKeys.ContainsKey(i));
@@ -64,14 +80,14 @@ public class BlockPlayoutBuilder(
{
currentTime = effectiveBlock.Start;
logger.LogDebug(
log.LogDebug(
"Will schedule block {Block} at {Start}",
effectiveBlock.Block.Name,
effectiveBlock.Start);
}
else
{
logger.LogDebug(
log.LogDebug(
"Will schedule block {Block} with start {Start} at {ActualStart}",
effectiveBlock.Block.Name,
effectiveBlock.Start,
@@ -90,7 +106,7 @@ public class BlockPlayoutBuilder(
if (currentTime >= blockFinish)
{
logger.LogDebug(
log.LogDebug(
"Current time {Time} for block {Block} is beyond block finish {Finish}; will stop with this block's items",
currentTime,
effectiveBlock.Block.Name,
@@ -129,7 +145,7 @@ public class BlockPlayoutBuilder(
// seek to the appropriate place in the collection enumerator
foreach (PlayoutHistory history in maybeHistory)
{
logger.LogDebug("History is applicable: {When}: {History}", history.When, history.Details);
log.LogDebug("History is applicable: {When}: {History}", history.When, history.Details);
HistoryDetails.MoveToNextItem(
collectionItems,
@@ -138,9 +154,19 @@ public class BlockPlayoutBuilder(
blockItem.PlaybackOrder);
}
if (maybeHistory.IsNone && randomizeStartPoints)
{
enumerator.ResetState(
new CollectionEnumeratorState
{
Seed = new Random().Next(),
Index = new Random().Next(collectionItems.Count)
});
}
foreach (MediaItem mediaItem in enumerator.Current)
{
logger.LogDebug(
log.LogDebug(
"current item: {Id} / {Title}",
mediaItem.Id,
mediaItem is Episode e ? GetTitle(e) : string.Empty);
@@ -223,7 +249,7 @@ public class BlockPlayoutBuilder(
group.Add(history);
}
foreach ((string key, List<PlayoutHistory> group) in groups)
foreach ((string _, List<PlayoutHistory> group) in groups)
{
//logger.LogDebug("History key {Key} has {Count} items in group", key, group.Count);