fix a handful of scheduling edge cases (#814)
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@@ -695,4 +695,60 @@ public class PlayoutModeSchedulerDurationTests : SchedulerTestBase
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playoutItems[6].FillerKind.Should().Be(FillerKind.Fallback);
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playoutItems[6].GuideFinish.HasValue.Should().BeFalse();
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}
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[Test]
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public void Should_Not_Schedule_At_HardStop()
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{
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Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromMinutes(55));
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var scheduleItem = new ProgramScheduleItemDuration
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{
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Id = 1,
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Index = 1,
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Collection = collectionOne,
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CollectionId = collectionOne.Id,
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StartTime = TimeSpan.FromHours(6),
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PlaybackOrder = PlaybackOrder.Chronological,
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TailFiller = null,
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FallbackFiller = null,
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PlayoutDuration = TimeSpan.FromHours(1)
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};
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var enumerator = new ChronologicalMediaCollectionEnumerator(
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collectionOne.MediaItems,
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new CollectionEnumeratorState());
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var sortedScheduleItems = new List<ProgramScheduleItem>
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{
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scheduleItem,
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NextScheduleItem
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};
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var scheduleItemsEnumerator = new OrderedScheduleItemsEnumerator(
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sortedScheduleItems,
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new CollectionEnumeratorState());
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PlayoutBuilderState startState = StartState(scheduleItemsEnumerator);
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var scheduler = new PlayoutModeSchedulerDuration(new Mock<ILogger>().Object);
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(PlayoutBuilderState playoutBuilderState, List<PlayoutItem> playoutItems) = scheduler.Schedule(
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startState,
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CollectionEnumerators(scheduleItem, enumerator),
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scheduleItem,
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NextScheduleItem,
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HardStop(scheduleItemsEnumerator));
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playoutItems.Should().BeEmpty();
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playoutBuilderState.CurrentTime.Should().Be(HardStop(scheduleItemsEnumerator));
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playoutBuilderState.NextGuideGroup.Should().Be(1);
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playoutBuilderState.DurationFinish.IsNone.Should().BeTrue();
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playoutBuilderState.InFlood.Should().BeFalse();
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playoutBuilderState.MultipleRemaining.IsNone.Should().BeTrue();
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playoutBuilderState.InDurationFiller.Should().BeFalse();
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playoutBuilderState.ScheduleItemsEnumerator.State.Index.Should().Be(0);
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enumerator.State.Index.Should().Be(0);
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}
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}
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