rename channel progress mode to playout mode (#2254)

This commit is contained in:
Jason Dove
2025-08-04 19:27:22 +00:00
committed by GitHub
parent a728c5e31e
commit b52159e8db
28 changed files with 12262 additions and 39 deletions
+5 -5
View File
@@ -62,11 +62,11 @@
</MudStack>
<MudStack Row="true" Breakpoint="Breakpoint.SmAndDown" Class="form-field-stack gap-md-8 mb-5">
<div class="d-flex">
<MudText>Progress Mode</MudText>
<MudText>Playout Mode</MudText>
</div>
<MudSelect @bind-Value="_model.ProgressMode" For="@(() => _model.ProgressMode)">
<MudSelectItem Value="@(ChannelProgressMode.Always)">Always</MudSelectItem>
<MudSelectItem Value="@(ChannelProgressMode.OnDemand)">On Demand</MudSelectItem>
<MudSelect @bind-Value="_model.PlayoutMode" For="@(() => _model.PlayoutMode)" HelperText="Controls the progression of the channel's playout">
<MudSelectItem Value="@(ChannelPlayoutMode.Continuous)">Continuous</MudSelectItem>
<MudSelectItem Value="@(ChannelPlayoutMode.OnDemand)">On Demand</MudSelectItem>
</MudSelect>
</MudStack>
<MudStack Row="true" Breakpoint="Breakpoint.SmAndDown" Class="form-field-stack gap-md-8 mb-5">
@@ -310,7 +310,7 @@
_model.Logo = channelViewModel.Logo;
}
_model.ProgressMode = channelViewModel.ProgressMode;
_model.PlayoutMode = channelViewModel.PlayoutMode;
_model.StreamingMode = channelViewModel.StreamingMode;
_model.StreamSelectorMode = channelViewModel.StreamSelectorMode;
_model.StreamSelector = channelViewModel.StreamSelector;
+2 -2
View File
@@ -113,9 +113,9 @@
</div>
@if (context.PlayoutType == ProgramSchedulePlayoutType.Flood)
{
if (context.ProgressMode is ChannelProgressMode.OnDemand)
if (context.PlayoutMode is ChannelPlayoutMode.OnDemand)
{
<MudTooltip Text="Alternate Schedules are not supported with On Demand progress">
<MudTooltip Text="Alternate Schedules are not supported with On Demand playout mode">
<MudIconButton Icon="@Icons.Material.Filled.EditCalendar"
Disabled="true">
</MudIconButton>