fix hls direct streams remaining open (#2660)

This commit is contained in:
Jason Dove
2025-11-24 22:40:26 -06:00
committed by GitHub
parent 371659c5c5
commit cc287ffc6e
2 changed files with 54 additions and 48 deletions
+53 -48
View File
@@ -30,57 +30,62 @@ public abstract class StreamingControllerBase(IGraphicsEngine graphicsEngine, IL
foreach (PlayoutItemProcessModel processModel in result.RightToSeq())
{
// for process counter
var ffmpegProcess = new FFmpegProcess();
Command process = processModel.Process;
logger.LogDebug("ffmpeg arguments {FFmpegArguments}", process.Arguments);
var cts = new CancellationTokenSource();
HttpContext.Response.OnCompleted(async () =>
{
ffmpegProcess.Dispose();
await cts.CancelAsync();
cts.Dispose();
});
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(
cts.Token,
HttpContext.RequestAborted);
var pipe = new Pipe();
var stdErrBuffer = new StringBuilder();
Command processWithPipe = process;
foreach (GraphicsEngineContext graphicsEngineContext in processModel.GraphicsEngineContext)
{
var gePipe = new Pipe();
processWithPipe = process.WithStandardInputPipe(PipeSource.FromStream(gePipe.Reader.AsStream()));
// fire and forget graphics engine task
_ = graphicsEngine.Run(
graphicsEngineContext,
gePipe.Writer,
linkedCts.Token);
}
CommandTask<CommandResult> task = processWithPipe
.WithStandardOutputPipe(PipeTarget.ToStream(pipe.Writer.AsStream()))
.WithStandardErrorPipe(PipeTarget.ToStringBuilder(stdErrBuffer))
.WithValidation(CommandResultValidation.None)
.ExecuteAsync(linkedCts.Token);
// ensure pipe writer is completed when ffmpeg exits
_ = task.Task.ContinueWith(
(_, state) => ((PipeWriter)state!).Complete(),
pipe.Writer,
TaskScheduler.Default);
return new FileStreamResult(pipe.Reader.AsStream(), "video/mp2t");
return StartPlayout(processModel);
}
// this will never happen
return new NotFoundResult();
}
private FileStreamResult StartPlayout(PlayoutItemProcessModel processModel)
{
// for process counter
var ffmpegProcess = new FFmpegProcess();
Command process = processModel.Process;
logger.LogDebug("ffmpeg arguments {FFmpegArguments}", process.Arguments);
var cts = new CancellationTokenSource();
// do not use 'using' here; the token needs to live longer than this method scope
var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(
cts.Token,
HttpContext.RequestAborted);
var pipe = new Pipe();
var stdErrBuffer = new StringBuilder();
Command processWithPipe = process;
foreach (GraphicsEngineContext graphicsEngineContext in processModel.GraphicsEngineContext)
{
var gePipe = new Pipe();
processWithPipe = process.WithStandardInputPipe(PipeSource.FromStream(gePipe.Reader.AsStream()));
// fire and forget graphics engine task
_ = graphicsEngine.Run(
graphicsEngineContext,
gePipe.Writer,
linkedCts.Token);
}
CommandTask<CommandResult> task = processWithPipe
.WithStandardOutputPipe(PipeTarget.ToStream(pipe.Writer.AsStream()))
.WithStandardErrorPipe(PipeTarget.ToStringBuilder(stdErrBuffer))
.WithValidation(CommandResultValidation.None)
.ExecuteAsync(linkedCts.Token);
// ensure cleanup happens when ffmpeg exits (either naturally or via cancellation)
_ = task.Task.ContinueWith(
(t, _) =>
{
pipe.Writer.Complete(t.Exception);
ffmpegProcess.Dispose();
linkedCts.Dispose();
cts.Dispose();
},
null,
TaskScheduler.Default);
return new FileStreamResult(pipe.Reader.AsStream(), "video/mp2t");
}
}