fix hls direct streams remaining open (#2660)

This commit is contained in:
Jason Dove
2025-11-24 22:40:26 -06:00
committed by GitHub
parent 371659c5c5
commit cc287ffc6e
2 changed files with 54 additions and 48 deletions
+1
View File
@@ -88,6 +88,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Playout builds now use JsonSchema.Net library which has no validation limit - Playout builds now use JsonSchema.Net library which has no validation limit
- Validation tool in the UI still uses Newtonsoft.Json.Schema (with 1000/hr limit) as the error output is easier to understand - Validation tool in the UI still uses Newtonsoft.Json.Schema (with 1000/hr limit) as the error output is easier to understand
- Fix editing scripted and sequential playouts when using MySql - Fix editing scripted and sequential playouts when using MySql
- Fix HLS Direct streams remaining open after client disconnect
### Changed ### Changed
- Classic schedules: `Refresh` classic playouts from playout list; do not `Reset` them - Classic schedules: `Refresh` classic playouts from playout list; do not `Reset` them
+53 -48
View File
@@ -30,57 +30,62 @@ public abstract class StreamingControllerBase(IGraphicsEngine graphicsEngine, IL
foreach (PlayoutItemProcessModel processModel in result.RightToSeq()) foreach (PlayoutItemProcessModel processModel in result.RightToSeq())
{ {
// for process counter return StartPlayout(processModel);
var ffmpegProcess = new FFmpegProcess();
Command process = processModel.Process;
logger.LogDebug("ffmpeg arguments {FFmpegArguments}", process.Arguments);
var cts = new CancellationTokenSource();
HttpContext.Response.OnCompleted(async () =>
{
ffmpegProcess.Dispose();
await cts.CancelAsync();
cts.Dispose();
});
using var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(
cts.Token,
HttpContext.RequestAborted);
var pipe = new Pipe();
var stdErrBuffer = new StringBuilder();
Command processWithPipe = process;
foreach (GraphicsEngineContext graphicsEngineContext in processModel.GraphicsEngineContext)
{
var gePipe = new Pipe();
processWithPipe = process.WithStandardInputPipe(PipeSource.FromStream(gePipe.Reader.AsStream()));
// fire and forget graphics engine task
_ = graphicsEngine.Run(
graphicsEngineContext,
gePipe.Writer,
linkedCts.Token);
}
CommandTask<CommandResult> task = processWithPipe
.WithStandardOutputPipe(PipeTarget.ToStream(pipe.Writer.AsStream()))
.WithStandardErrorPipe(PipeTarget.ToStringBuilder(stdErrBuffer))
.WithValidation(CommandResultValidation.None)
.ExecuteAsync(linkedCts.Token);
// ensure pipe writer is completed when ffmpeg exits
_ = task.Task.ContinueWith(
(_, state) => ((PipeWriter)state!).Complete(),
pipe.Writer,
TaskScheduler.Default);
return new FileStreamResult(pipe.Reader.AsStream(), "video/mp2t");
} }
// this will never happen // this will never happen
return new NotFoundResult(); return new NotFoundResult();
} }
private FileStreamResult StartPlayout(PlayoutItemProcessModel processModel)
{
// for process counter
var ffmpegProcess = new FFmpegProcess();
Command process = processModel.Process;
logger.LogDebug("ffmpeg arguments {FFmpegArguments}", process.Arguments);
var cts = new CancellationTokenSource();
// do not use 'using' here; the token needs to live longer than this method scope
var linkedCts = CancellationTokenSource.CreateLinkedTokenSource(
cts.Token,
HttpContext.RequestAborted);
var pipe = new Pipe();
var stdErrBuffer = new StringBuilder();
Command processWithPipe = process;
foreach (GraphicsEngineContext graphicsEngineContext in processModel.GraphicsEngineContext)
{
var gePipe = new Pipe();
processWithPipe = process.WithStandardInputPipe(PipeSource.FromStream(gePipe.Reader.AsStream()));
// fire and forget graphics engine task
_ = graphicsEngine.Run(
graphicsEngineContext,
gePipe.Writer,
linkedCts.Token);
}
CommandTask<CommandResult> task = processWithPipe
.WithStandardOutputPipe(PipeTarget.ToStream(pipe.Writer.AsStream()))
.WithStandardErrorPipe(PipeTarget.ToStringBuilder(stdErrBuffer))
.WithValidation(CommandResultValidation.None)
.ExecuteAsync(linkedCts.Token);
// ensure cleanup happens when ffmpeg exits (either naturally or via cancellation)
_ = task.Task.ContinueWith(
(t, _) =>
{
pipe.Writer.Complete(t.Exception);
ffmpegProcess.Dispose();
linkedCts.Dispose();
cts.Dispose();
},
null,
TaskScheduler.Default);
return new FileStreamResult(pipe.Reader.AsStream(), "video/mp2t");
}
} }