bug fixes (#493)

* don't align audio when playing songs

* fix grouping duration items in epg
This commit is contained in:
Jason Dove
2021-11-23 11:44:39 -06:00
committed by GitHub
parent 3a40d6ce77
commit e45fb67769
4 changed files with 79 additions and 4 deletions
@@ -76,6 +76,72 @@ namespace ErsatzTV.Core.Tests.Scheduling
playoutItems[2].GuideFinish.HasValue.Should().BeTrue();
}
[Test]
public void Should_Fill_Exact_Duration_CustomTitle()
{
Collection collectionOne = TwoItemCollection(1, 2, TimeSpan.FromHours(1));
var scheduleItem = new ProgramScheduleItemDuration
{
Id = 1,
Index = 1,
Collection = collectionOne,
CollectionId = collectionOne.Id,
StartTime = null,
PlayoutDuration = TimeSpan.FromHours(3),
TailMode = TailMode.None,
PlaybackOrder = PlaybackOrder.Chronological,
CustomTitle = "Custom Title"
};
var enumerator = new ChronologicalMediaCollectionEnumerator(
collectionOne.MediaItems,
new CollectionEnumeratorState());
var scheduler = new PlayoutModeSchedulerDuration(new Mock<ILogger>().Object);
(PlayoutBuilderState playoutBuilderState, List<PlayoutItem> playoutItems) = scheduler.Schedule(
StartState,
CollectionEnumerators(scheduleItem, enumerator),
scheduleItem,
NextScheduleItem,
HardStop);
playoutBuilderState.CurrentTime.Should().Be(StartState.CurrentTime.AddHours(3));
playoutItems.Last().FinishOffset.Should().Be(playoutBuilderState.CurrentTime);
playoutBuilderState.NextGuideGroup.Should().Be(2);
playoutBuilderState.DurationFinish.IsNone.Should().BeTrue();
playoutBuilderState.InFlood.Should().BeFalse();
playoutBuilderState.MultipleRemaining.IsNone.Should().BeTrue();
playoutBuilderState.InDurationFiller.Should().BeFalse();
playoutBuilderState.ScheduleItemIndex.Should().Be(1);
enumerator.State.Index.Should().Be(1);
playoutItems.Count.Should().Be(3);
playoutItems[0].MediaItemId.Should().Be(1);
playoutItems[0].StartOffset.Should().Be(StartState.CurrentTime);
playoutItems[0].GuideGroup.Should().Be(1);
playoutItems[0].FillerKind.Should().Be(FillerKind.None);
playoutItems[0].GuideFinish.HasValue.Should().BeFalse();
playoutItems[0].CustomTitle.Should().Be("Custom Title");
playoutItems[1].MediaItemId.Should().Be(2);
playoutItems[1].StartOffset.Should().Be(StartState.CurrentTime.AddHours(1));
playoutItems[1].GuideGroup.Should().Be(1);
playoutItems[1].FillerKind.Should().Be(FillerKind.None);
playoutItems[1].GuideFinish.HasValue.Should().BeFalse();
playoutItems[1].CustomTitle.Should().Be("Custom Title");
playoutItems[2].MediaItemId.Should().Be(1);
playoutItems[2].StartOffset.Should().Be(StartState.CurrentTime.AddHours(2));
playoutItems[2].GuideGroup.Should().Be(1);
playoutItems[2].FillerKind.Should().Be(FillerKind.None);
playoutItems[2].GuideFinish.HasValue.Should().BeTrue();
playoutItems[2].CustomTitle.Should().Be("Custom Title");
}
[Test]
public void Should_Not_Have_Gap_Duration_Tail_Mode_None()
{