work around sequential schedule validation limit (#2655)
* remove readalltext * remove unused method * remove fileexists * remove folderexists * remove readalllines * remove fake local file system * show playlist name in playout build errors * add basic sequential schedule validator tests * work around sequential schedule validation limit
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@@ -1,8 +1,8 @@
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using System.IO.Abstractions;
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using System.Text;
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using System.Text.RegularExpressions;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Graphics;
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using ErsatzTV.Core.Interfaces.Metadata;
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using ErsatzTV.Core.Interfaces.Repositories;
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using ErsatzTV.Core.Interfaces.Streaming;
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using ErsatzTV.Core.Metadata;
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@@ -18,7 +18,7 @@ namespace ErsatzTV.Infrastructure.Streaming.Graphics;
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public partial class GraphicsElementLoader(
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TemplateFunctions templateFunctions,
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ILocalFileSystem localFileSystem,
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IFileSystem fileSystem,
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ITemplateDataRepository templateDataRepository,
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ILogger<GraphicsElementLoader> logger)
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: IGraphicsElementLoader
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@@ -147,7 +147,7 @@ public partial class GraphicsElementLoader(
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{
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try
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{
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string yaml = await localFileSystem.ReadAllText(fileName);
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string yaml = await fileSystem.File.ReadAllTextAsync(fileName, cancellationToken);
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var template = Template.Parse(yaml);
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var builder = new StringBuilder();
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@@ -187,7 +187,7 @@ public partial class GraphicsElementLoader(
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foreach (var reference in elementsWithEpg)
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{
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foreach (string line in await localFileSystem.ReadAllLines(reference.GraphicsElement.Path))
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foreach (string line in await fileSystem.File.ReadAllLinesAsync(reference.GraphicsElement.Path))
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{
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Match match = EpgEntriesRegex().Match(line);
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if (!match.Success || !int.TryParse(match.Groups[1].Value, out int value))
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@@ -257,7 +257,7 @@ public partial class GraphicsElementLoader(
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private async Task<Option<string>> GetTemplatedYaml(string fileName, Dictionary<string, object> variables)
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{
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string yaml = await localFileSystem.ReadAllText(fileName);
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string yaml = await fileSystem.File.ReadAllTextAsync(fileName);
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try
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{
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var scriptObject = new ScriptObject();
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