CI's Formatting job failed: 19 touched files carried a BOM, which .editorconfig
forbids (charset=utf-8). Pure encoding change — one byte per file, no semantic
diff (verified: every hunk is `-namespace` -> `+namespace`).
Self-inflicted. The patches that edited these legacy files wrote them back as
utf-8-sig to "preserve the existing style", but the #311 fix-as-you-touch gate
requires a file to be normalized when you touch it — that is the whole point of
scoping the gate to changed files instead of reformatting the ~2500 legacy BOM
files at once. dotnet format leaves the EF-generated Designer/snapshot files
alone as generated code, and its verify skips them the same way, so they stay as
ef emitted them.
Two corrections to what I believed going in:
- `dotnet format --include` does NOT no-op here. It reported `error CHARSET` for
each file and exit 2, reproducing CI exactly, and fixed them in place. The note
claiming otherwise is wrong for this invocation.
- My first BOM check reported all files clean. The od pattern was wrong; reading
the first three bytes directly found 19. A detector that can only say "ok" is
worse than no detector.
Core.Tests 565, ErsatzTV.Tests 1673, Architecture.Tests 5 — all passed. API
artifacts still in sync.
Refs #70
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
WeightedShuffle is implemented for classic schedule items only, and every other
engine mishandles an order it doesn't know *silently*: PlaylistEnumerator has no
default arm so the item is dropped from the playlist; BlockPlayoutBuilder filters
block items against an allow-list and `continue`s past the rest; YAML and Scripted
return None, which their callers' foreach reads as "no content". A weighted order
degrading to unweighted random or to nothing is the worst failure mode here,
because the output is supposed to look arbitrary — nobody would notice.
Rather than change those shipped fallbacks (a real defect class, but pre-existing
and wider than this feature — filed separately, non-goal here), this closes the
new exposure at the write path: ReplacePlaylistItems and ReplaceBlockItems reject
WeightedShuffle with an error naming where it is available. If it can't be
persisted where it isn't handled, the silent sites never see it.
Defence in depth for the two engines that address orders by name: YAML and
Scripted now log a warning when a parsed order falls through unhandled, so an
empty schedule explains itself. Enum.Parse accepts "weightedShuffle" the moment
the value exists, so the gate above can't cover them. EnumeratorForContent becomes
an instance method to reach the logger.
ProgramScheduleItemCommandBase lists WeightedShuffle explicitly as valid for multi
collections — it already passed by falling through the switch, and implicit-by-
omission is how this subsystem grew its silent paths.
Core.Tests: 558 passed, 0 failed.
Refs #70
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>