Commit Graph
19 Commits
Author SHA1 Message Date
0295a8a9f6 style(70): strip UTF-8 BOM from the .cs files this PR touches
CI's Formatting job failed: 19 touched files carried a BOM, which .editorconfig
forbids (charset=utf-8). Pure encoding change — one byte per file, no semantic
diff (verified: every hunk is `-namespace` -> `+namespace`).

Self-inflicted. The patches that edited these legacy files wrote them back as
utf-8-sig to "preserve the existing style", but the #311 fix-as-you-touch gate
requires a file to be normalized when you touch it — that is the whole point of
scoping the gate to changed files instead of reformatting the ~2500 legacy BOM
files at once. dotnet format leaves the EF-generated Designer/snapshot files
alone as generated code, and its verify skips them the same way, so they stay as
ef emitted them.

Two corrections to what I believed going in:
- `dotnet format --include` does NOT no-op here. It reported `error CHARSET` for
  each file and exit 2, reproducing CI exactly, and fixed them in place. The note
  claiming otherwise is wrong for this invocation.
- My first BOM check reported all files clean. The od pattern was wrong; reading
  the first three bytes directly found 19. A detector that can only say "ok" is
  worse than no detector.

Core.Tests 565, ErsatzTV.Tests 1673, Architecture.Tests 5 — all passed. API
artifacts still in sync.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
f394c721a8 feat(70): refuse WeightedShuffle where it isn't implemented, report where it can't be
WeightedShuffle is implemented for classic schedule items only, and every other
engine mishandles an order it doesn't know *silently*: PlaylistEnumerator has no
default arm so the item is dropped from the playlist; BlockPlayoutBuilder filters
block items against an allow-list and `continue`s past the rest; YAML and Scripted
return None, which their callers' foreach reads as "no content". A weighted order
degrading to unweighted random or to nothing is the worst failure mode here,
because the output is supposed to look arbitrary — nobody would notice.

Rather than change those shipped fallbacks (a real defect class, but pre-existing
and wider than this feature — filed separately, non-goal here), this closes the
new exposure at the write path: ReplacePlaylistItems and ReplaceBlockItems reject
WeightedShuffle with an error naming where it is available. If it can't be
persisted where it isn't handled, the silent sites never see it.

Defence in depth for the two engines that address orders by name: YAML and
Scripted now log a warning when a parsed order falls through unhandled, so an
empty schedule explains itself. Enum.Parse accepts "weightedShuffle" the moment
the value exists, so the gate above can't cover them. EnumeratorForContent becomes
an instance method to reach the logger.

ProgramScheduleItemCommandBase lists WeightedShuffle explicitly as valid for multi
collections — it already passed by falling through the switch, and implicit-by-
omission is how this subsystem grew its silent paths.

Core.Tests: 558 passed, 0 failed.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
Jason DoveandGitHub cd2bb0f2e0 fix playout build failures due to playlist enumerator access (#2801) 2026-01-26 14:44:07 -06:00
Jason DoveandGitHub bc400de94c clear custom title when stopping guide group in scripted schedule (#2622) 2025-11-10 08:51:34 -06:00
Jason DoveandGitHub 453737a521 add custom_title to start_epg_group (#2599) 2025-11-04 16:08:07 -06:00
Jason DoveandGitHub e851a295a6 fix scripted schedule building across offsets (#2569) 2025-10-26 09:07:21 -05:00
Jason DoveandGitHub 144b3fe80b fix remote stream durations in playouts (#2515) 2025-10-11 08:30:24 -05:00
Jason DoveandGitHub 245165c9d9 add rerun collection type (#2421)
* rename collection type

* split collections into separate pages

* add rerun collection types, migration, editor

* add rerun to classic schedule items

* rerun plumbing in classic playout builder

* start to implement rerun enumerator

* add scheduledAt to enumerator movenext

* maintain rerun history in db

* fix shuffle

* fix rerun allowed playback orders

* fix updating rerun collections

* update changelog; fix editing

* update changelog
2025-09-15 18:27:55 +00:00
Jason DoveandGitHub 0d69dd58a4 add classic schedule marathon (#2400) 2025-09-09 15:38:07 +00:00
Jason DoveandGitHub 906ec44a6e fix scripted pre-roll overlap (#2394)
* fix scripted pre-roll overlap

* cleanup
2025-09-07 18:36:10 +00:00
Jason DoveandGitHub ef5de99f9c add create_playlist, pre_roll_on, pre_roll_off to scripted schedules (#2387) 2025-09-06 20:47:44 +00:00
Jason DoveandGitHub 31355ab887 add pad_until_exact and wait_until_exact scripted schedule calls (#2384) 2025-09-06 15:43:07 +00:00
Jason DoveandGitHub 03b4419f67 rework scripted schedules (#2367)
* start to reorganize scripted playout building

* add openapi

* add all content fns

* add playout instructions

* add control instructions

* add request models

* prevent build loop

* rename

* update changelog

* tweak changelog
2025-09-03 20:53:14 +00:00
Jason DoveandGitHub eadacc7f8c add stop_before_end and offline_tail to pad_to_next (#2359) 2025-08-31 23:03:46 +00:00
Jason DoveandGitHub 1c07df5bc3 use cancellation tokens in many places (#2350)
* use cancellation tokens everywhere

* more cancellation tokens
2025-08-27 03:20:35 +00:00
Jason DoveandGitHub a072e4357e add scripted add_all, add_duration, pad_to_next, pad_until (#2342)
* add add_all

* add add_duration

* add pad_to_next

* add pad_until
2025-08-24 17:49:18 +00:00
Jason DoveandGitHub 605c57bef3 add scripted control instructions (#2341)
* add start_epg_group, stop_epg_group

* fix imports

* add graphics_on, graphics_off

* add skip_items

* add skip_to_item

* add watermark_on, watermark_off
2025-08-24 16:14:43 +00:00
Jason DoveandGitHub 4e2310d008 add all content sources to scripted schedules (#2340)
* add show content

* add multi collection content

* add smart collection content

* add playlist content

* fix infinite loop

* add marathon content
2025-08-24 14:39:34 +00:00
Jason DoveandGitHub bbddd50f00 add new scheduling engine, basic scripted schedule system (#2337)
* start to add content to scheduling engine

* add first content instruction

* add search content

* allow scripted schedule creation

* don't use scheduling engine in sequential playout builder, yet
2025-08-24 03:11:58 +00:00