CI's Formatting job failed: 19 touched files carried a BOM, which .editorconfig
forbids (charset=utf-8). Pure encoding change — one byte per file, no semantic
diff (verified: every hunk is `-namespace` -> `+namespace`).
Self-inflicted. The patches that edited these legacy files wrote them back as
utf-8-sig to "preserve the existing style", but the #311 fix-as-you-touch gate
requires a file to be normalized when you touch it — that is the whole point of
scoping the gate to changed files instead of reformatting the ~2500 legacy BOM
files at once. dotnet format leaves the EF-generated Designer/snapshot files
alone as generated code, and its verify skips them the same way, so they stay as
ef emitted them.
Two corrections to what I believed going in:
- `dotnet format --include` does NOT no-op here. It reported `error CHARSET` for
each file and exit 2, reproducing CI exactly, and fixed them in place. The note
claiming otherwise is wrong for this invocation.
- My first BOM check reported all files clean. The od pattern was wrong; reading
the first three bytes directly found 19. A detector that can only say "ok" is
worse than no detector.
Core.Tests 565, ErsatzTV.Tests 1673, Architecture.Tests 5 — all passed. API
artifacts still in sync.
Refs #70
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adds PlaybackOrder.WeightedShuffle = 9 (Classic engine only) plus the
per-source weight it distributes by.
Why a new order rather than making ShuffleInOrder weight-aware: ShuffleInOrder's
balanced shuffle pads sources to equal length with Option.None spacers, and
spacers emit nothing — so one cycle plays every item exactly once and airtime
stays proportional to collection size. It prevents *clumping*, not *domination*.
Retrofitting weights onto it would silently change shipped users' output.
WeightedShuffleCollectionEnumerator picks a source by smooth weighted
round-robin (acc += weight; richest wins; pays the total), then takes that
source's next item. Weights 3:1 emit A A B A; ties break to the earliest source
in list order. Fair-share is the equal-weights default, so one mechanism covers
both behaviors in the issue.
One rotation is sized so the source needing the most picks works through all its
items at its share; smaller sources loop within it — that looping is what makes
equal weights mean equal airtime regardless of library size. The sequence stays a
pure function of (Seed, Index), so it restores by replay like its siblings and
needs no per-source persisted counters.
It consumes ShuffleSourceBuilder.GetCollectionItemsForShuffleInOrder unchanged —
the schedule-entity-free entry point #380 reserved for this issue. Source
identity is destroyed on the Shuffle path (MultiCollectionGrouper collapses to
GroupedMediaItem + Distinct), so the weight is only reachable via
CollectionWithItems on the ShuffleInOrder-shaped path.
Weight is persisted on MultiCollectionItem AND MultiCollectionSmartItem — the
mirror is mandatory; omitting the smart item silently un-weights smart-collection
members. Both carry a DB default of 1: without it existing rows would migrate to
0, and a 0-weight source is dropped by the enumerator.
Refs #70
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* start to add multi-collections
* create multi collection with no items
* edit multi collections
* fix plex credentials threading issue
* add playback order to multi collection items
* group episodes outside of shuffled enumerator
* move playback order onto each schedule item
* fix multi collection grouping
* update changelog