Commit Graph
3 Commits
Author SHA1 Message Date
c0da414a4c fix(70): close the review blockers — third playlist writer, weight bounds, overflow
Adversarial review of PR #402 returned BLOCKED. It could not break the WRR math or
the stateless-restore claim (it probed restore across wraps at indices 12/13/20/37
— all held, and the clamp preserves a 1000:1 ratio exactly). What it broke was the
perimeter.

B1 — the validation gate had a hole, so the silent-drop bug shipped.
CreateChannelFromLineup is a THIRD writer of PlaylistItem.PlaybackOrder; its own
guard only covered MultiCollection entries, so a 2+ entry lineup of plain
collections persisted WeightedShuffle straight through to PlaylistEnumerator's
null-drop. My decisions.md claim that "the silent sites never see it" was false as
written — corrected in place, with the lesson recorded: grep every writer of the
field, the non-obvious composite handler is the one that gets missed. The
Add*ToPlaylist handlers are safe only because they hardcode their order.

B2 — Weight had no validation at all, and create/update disagreed on the same
input. EF's HasDefaultValue(1) substitutes 1 for a 0 on INSERT (0 reads as "not
set") but an UPDATE writes the 0 through — and a 0-weight source was filtered out
of the rotation, deleting it from the channel silently. Exactly the failure this
order is careful to avoid everywhere else. Now bounded 1..1000 by a shared
MultiCollectionItemWeight used by both paths so they cannot drift, and clamped
again in the enumerator for rows that predate the gate.

B3 — Sum(weights) is checked arithmetic, so two int.MaxValue weights threw
OverflowException from inside a playout build. Reachable through the API precisely
because of B2. The ceiling fixes both; the sum also widens to long.

M1 the lineup mirror now allows WeightedShuffle for multi collections, matching the
PlayoutModeMustBeValid change it claims to mirror. M3 ScheduleAsGroup is documented
as deliberately unread by this order. L1 MinimumDuration is computed over every
source instead of the current rotation — under the clamp a rotation is a strict
subset and is rebuilt each wrap, so caching over it went stale. L2 the retry guard
keys off the rotation, not the raw collection count.

N1 the tautological default test is gone: it built entities in C#, so it asserted
the property initializer, not the migration — it could not have failed. Replaced
with clamp, overflow, and cross-wrap restore cases (the property the review proved
but found unpinned).

H1 the two follow-ups the PR body claimed were "filed" did not exist. Now filed:
#403 (silent dispatch-fallback hardening) and #404 (SPA weight UI, blocked-by #388).

Core.Tests 565 passed, ErsatzTV.Tests 1643 passed, 0 failed.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
07cb8c0287 test(70): pin WeightedShuffle semantics; fix unbounded reshuffle retry on wrap
Ten tests pin the distribution contract exactly rather than statistically,
because the sequence IS the product decision: 3:1 emits A A B A (spread, not
drained); equal weights air a 2-item source as often as a 20-item one; ties break
to the earliest source; a defaulted weight behaves as fair-share (guarding the
migration default); restoring at an index equals advancing to it (the stateless
contract that lets CollectionEnumeratorState carry this order).

Fixes a hang found by the non-vacuity control. When a rotation wraps, MoveNext
retried the rebuild to avoid an immediate repeat. ShuffleInOrder can do that
unbounded because its reshuffle randomizes the lead item — but this order's lead
is decided by weight, so the heaviest source always leads, and when it holds a
single item the lead never changes and the retry never terminates. Two single-item
collections with unequal weights would wedge the playout build. The retry is now
bounded: avoiding a back-to-back repeat is a nicety, not terminating is not.
Regression test walks several wraps under a timeout.

Non-vacuity proven per repo lore: inverting the real WRR pick (max -> min, never
if(true), which trips CS0219 under warnings-as-errors and silently serves a stale
dll to --no-build) failed 5 of 10 tests on a clean build (0 errors, so not a
stale-dll false pass). Reverted; 10/10 green.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
68be319403 feat(70): WeightedShuffle playback order — weighted / fair-share distribution
Adds PlaybackOrder.WeightedShuffle = 9 (Classic engine only) plus the
per-source weight it distributes by.

Why a new order rather than making ShuffleInOrder weight-aware: ShuffleInOrder's
balanced shuffle pads sources to equal length with Option.None spacers, and
spacers emit nothing — so one cycle plays every item exactly once and airtime
stays proportional to collection size. It prevents *clumping*, not *domination*.
Retrofitting weights onto it would silently change shipped users' output.

WeightedShuffleCollectionEnumerator picks a source by smooth weighted
round-robin (acc += weight; richest wins; pays the total), then takes that
source's next item. Weights 3:1 emit A A B A; ties break to the earliest source
in list order. Fair-share is the equal-weights default, so one mechanism covers
both behaviors in the issue.

One rotation is sized so the source needing the most picks works through all its
items at its share; smaller sources loop within it — that looping is what makes
equal weights mean equal airtime regardless of library size. The sequence stays a
pure function of (Seed, Index), so it restores by replay like its siblings and
needs no per-source persisted counters.

It consumes ShuffleSourceBuilder.GetCollectionItemsForShuffleInOrder unchanged —
the schedule-entity-free entry point #380 reserved for this issue. Source
identity is destroyed on the Shuffle path (MultiCollectionGrouper collapses to
GroupedMediaItem + Distinct), so the weight is only reachable via
CollectionWithItems on the ShuffleInOrder-shaped path.

Weight is persisted on MultiCollectionItem AND MultiCollectionSmartItem — the
mirror is mandatory; omitting the smart item silently un-weights smart-collection
members. Both carry a DB default of 1: without it existing rows would migrate to
0, and a 0-weight source is dropped by the enumerator.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00