Commit Graph
20 Commits
Author SHA1 Message Date
timothyandClaude Opus 4.8 f54c9ae195 refactor(395): dedup Scripted≡YAML enumerator construction into ContentEnumeratorBuilder
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Extract the byte-identical PlaybackOrder -> IMediaCollectionEnumerator switch
shared by SchedulingEngine.EnumeratorForContent (Scripted) and
EnumeratorCache.GetEnumeratorForContent (Sequential/YAML) into one static
per-family seam, mirroring #380's ShuffleSourceBuilder. Each engine keeps its own
"not supported" warning on the None branch, so the per-engine message is unchanged.
Adds ContentEnumeratorBuilderTests pinning the block-shuffle-not-classic trap and
the unsupported-order -> None (#70) contract across all 8 unsupported orders.

Corrects the testing.scripted-playout-golden-deferred decision record: Scripted's
external-process + HTTP pipeline is integration-only (deferred to #563), but the
in-process SchedulingEngine it drives IS unit-testable (ScriptedScheduleController
is a 1:1 pass-through) -- the earlier "un-golden-able by construction" framing
conflated transport with engine. docs/testing.md reframed to match.

[decisions-edit]

fixes #395

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-22 20:21:52 +02:00
timothyandClaude Opus 4.8 0f34c86afa feat(403): make unsupported PlaybackOrder loud at build time + tripwire
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Adding a new PlaybackOrder was unsafe by construction: three build-time
dispatch sites turned an unknown value into an enumerator silently.
Classic substituted RandomizedMediaCollectionEnumerator (the // TODO
default arm), PlaylistEnumerator had no default arm so the item was
dropped, and BlockPlayoutBuilder's allow-list continue skipped it.
(#70 already made YAML/Scripted log a warning and MultiCollectionGroup
throws.)

- each silent site now logs a Warning naming the order + engine + the
  fallback taken; the fallback itself is preserved so a live channel
  never goes dark on one misconfigured item and scheduler goldens do
  not move.
- PlaylistEnumerator.Create gained an optional Option<ILogger> (it was
  static with no logger -- why the drop was unreportable); loggered
  callers pass it.
- BlockPlayoutBuilder gained an explicit Random arm (it previously
  reached an enumerator only via the coincidental _ => fallback) and a
  loud defensive fallback.
- new PlaybackOrderSupport matrix (per SchedulingEngineKind) + tripwire
  PlaybackOrderSupportTests: Supported ∪ Unsupported must partition the
  enum for every engine, so a new order fails the test until classified.
  BlockPlayoutBuilder consumes the matrix for its allow-list.
- write-path rejection left unchanged (#70 closed the persistence hole;
  the perimeter has been wrong three times per decisions.md); reverse
  _ => None mappings reviewed and deferred (different axis; making them
  loud would warn on legit enumerator types).

docs/decisions.md updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 18:23:21 +02:00
0295a8a9f6 style(70): strip UTF-8 BOM from the .cs files this PR touches
CI's Formatting job failed: 19 touched files carried a BOM, which .editorconfig
forbids (charset=utf-8). Pure encoding change — one byte per file, no semantic
diff (verified: every hunk is `-namespace` -> `+namespace`).

Self-inflicted. The patches that edited these legacy files wrote them back as
utf-8-sig to "preserve the existing style", but the #311 fix-as-you-touch gate
requires a file to be normalized when you touch it — that is the whole point of
scoping the gate to changed files instead of reformatting the ~2500 legacy BOM
files at once. dotnet format leaves the EF-generated Designer/snapshot files
alone as generated code, and its verify skips them the same way, so they stay as
ef emitted them.

Two corrections to what I believed going in:
- `dotnet format --include` does NOT no-op here. It reported `error CHARSET` for
  each file and exit 2, reproducing CI exactly, and fixed them in place. The note
  claiming otherwise is wrong for this invocation.
- My first BOM check reported all files clean. The od pattern was wrong; reading
  the first three bytes directly found 19. A detector that can only say "ok" is
  worse than no detector.

Core.Tests 565, ErsatzTV.Tests 1673, Architecture.Tests 5 — all passed. API
artifacts still in sync.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
f394c721a8 feat(70): refuse WeightedShuffle where it isn't implemented, report where it can't be
WeightedShuffle is implemented for classic schedule items only, and every other
engine mishandles an order it doesn't know *silently*: PlaylistEnumerator has no
default arm so the item is dropped from the playlist; BlockPlayoutBuilder filters
block items against an allow-list and `continue`s past the rest; YAML and Scripted
return None, which their callers' foreach reads as "no content". A weighted order
degrading to unweighted random or to nothing is the worst failure mode here,
because the output is supposed to look arbitrary — nobody would notice.

Rather than change those shipped fallbacks (a real defect class, but pre-existing
and wider than this feature — filed separately, non-goal here), this closes the
new exposure at the write path: ReplacePlaylistItems and ReplaceBlockItems reject
WeightedShuffle with an error naming where it is available. If it can't be
persisted where it isn't handled, the silent sites never see it.

Defence in depth for the two engines that address orders by name: YAML and
Scripted now log a warning when a parsed order falls through unhandled, so an
empty schedule explains itself. Enum.Parse accepts "weightedShuffle" the moment
the value exists, so the gate above can't cover them. EnumeratorForContent becomes
an instance method to reach the logger.

ProgramScheduleItemCommandBase lists WeightedShuffle explicitly as valid for multi
collections — it already passed by falling through the switch, and implicit-by-
omission is how this subsystem grew its silent paths.

Core.Tests: 558 passed, 0 failed.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
Jason DoveandGitHub 0d69dd58a4 add classic schedule marathon (#2400) 2025-09-09 15:38:07 +00:00
Jason DoveandGitHub ef5de99f9c add create_playlist, pre_roll_on, pre_roll_off to scripted schedules (#2387) 2025-09-06 20:47:44 +00:00
Jason DoveandGitHub 1c07df5bc3 use cancellation tokens in many places (#2350)
* use cancellation tokens everywhere

* more cancellation tokens
2025-08-27 03:20:35 +00:00
Jason DoveandGitHub 4e2310d008 add all content sources to scripted schedules (#2340)
* add show content

* add multi collection content

* add smart collection content

* add playlist content

* fix infinite loop

* add marathon content
2025-08-24 14:39:34 +00:00
Jason DoveandGitHub 7e30444857 dependencies and code cleanup (#2117)
* fix validation in new form layout

* pin mediatr to last oss version

* update dependencies

* cleanup code in core

* cleanup code in ffmpeg

* cleanup code in infra

* cleanup code in scanner

* cleanup code in application

* cleanup main code

* cleanup test code

* solution-wide code cleanup
2025-07-06 15:56:17 +00:00
Jason DoveandGitHub 3e07bc6136 fix history for playlists in yaml playouts (#2097) 2025-07-01 00:47:53 +00:00
Jason DoveandGitHub d6bfc2fd05 marathon playout history fixes (#2096) 2025-06-30 21:39:31 +00:00
Jason DoveandGitHub 037cee873f yaml marathon history (#2094)
* better playlist tests

* fix history for marathon content in yaml playouts
2025-06-30 19:05:09 +00:00
Jason DoveandGitHub b90463e3af detect cycles in smart collection queries (#2059) 2025-06-23 01:45:17 +00:00
Jason DoveandGitHub 9b60ff0863 optionally shuffle marathon groups (#1850) 2024-07-31 17:33:08 -05:00
Jason DoveandGitHub a8cf22e43e group marathon by season (#1843) 2024-07-30 19:24:56 -05:00
Jason DoveandGitHub 4c9c047530 add basic marathon content (#1842) 2024-07-30 18:21:24 -05:00
Jason DoveandGitHub 912f79097d add collection, smart collection, multi collection, playlist content sources to yaml playouts (#1841)
* add collection content to yaml playout

* add smart_collection content

* add multi_collection content

* add playlist content
2024-07-30 10:46:08 -05:00
Jason DoveandGitHub 961fe8bbf2 improve shuffling behavior; add custom_title (#1838)
* improve yaml shuffling behavior

* add custom_title to playout instructions
2024-07-29 19:53:06 -05:00
Jason DoveandGitHub 7d83e66ba6 add yaml playout history; allow yaml playouts to be extended (#1832)
* add multi_part; refactor skipping items

* save and apply history for yaml playouts

* do not remove history on yaml playout reset
2024-07-29 13:09:14 -05:00
Jason DoveandGitHub e4e4f68eb4 refactor yaml playout builder (#1820)
* update changelog

* refactor some handlers

* refactor skip items instruction

* more refactoring
2024-07-27 10:33:21 -05:00