Adversarial review found a documentation defect, not a code one: both
docs/decisions.md and the WatermarkSelector comment asserted the deco path
was unaffected by this change. That is true of the *resolution* half and
false of the *routing* half. SelectWatermarks puts deco-derived options
into the same list the routing guard filters, so a deco watermark whose
resolved path is a URL is rerouted to the graphics engine too — including
the generated-initials localhost URL, which only the deco path still emits
and which plausibly rendered through ffmpeg before.
That reroute is intended (routing by what the path is beats routing by
provenance, which would drift), so the fix is to say so accurately rather
than to narrow the guard. Also records the accepted per-frame cost
asymmetry the entry previously argued on correctness grounds alone.
The guard is extracted as CanUseFFmpegNativeWatermark so it can be tested
directly — review's highest-value gap was that the half of the fix which
decides whether pixels appear had no automated coverage, only the one-off
live E2E. Nine cases pin it, including the localhost-fallback reroute.
Both deferrals now point at real issues instead of an unverifiable
"tracked separately": #510 (deco vs precedence-level missing-logo policy)
and #511 (remote-fetch hardening — timeout, size cap, redirects, pooling,
caching, SSRF).
Also pins scheme-case insensitivity in the selector.
A channel whose logo is an external URL never rendered a watermark, even
with an ImageSource=ChannelLogo watermark attached. WatermarkSelector
resolved the URL correctly and then existence-checked it on the
filesystem — File.Exists("https://…") is always false — so all three
precedence levels (playout item, channel, global) logged "Channel logo
no longer exists" and returned None. The channel editor advertises the
URL as winning over an uploaded logo, which was true for the guide
listing and silently false for the bug.
External artwork passes through rather than being downloaded into the
image cache: that is already the convention everywhere else (M3U, XMLTV,
SPA JSON all emit the raw URL), no fetch->SaveArtworkToCache glue exists,
and the render path does not need it — ImageElementBase.LoadImage already
fetches an http(s) path with HttpClient and decodes it for real pixel
dimensions.
A remote-URL watermark is therefore forced onto the graphics engine
instead of the ffmpeg-native shortcut, which would otherwise hand the URL
to ffprobe and ffmpeg as a bare -i argument, putting an unbounded network
fetch inside stream startup.
The three gated precedence levels now share one ChannelLogoWatermarkOptions
helper — the triplicated block is what let the defect exist three times
over. Scope held narrow: the generated-initials localhost fallback (#1)
stays disabled behind an explicit comment and a scope-guard test, and the
deco path keeps its own long-standing unchecked policy.
Verified by live-E2E against a real channel playout with an external-URL
logo: origin/main renders 0 logo pixels and logs the "no longer exists"
warning verbatim; this branch renders the logo in the expected region.
Whitespace-only reformatting in FFmpegLibraryProcessService.cs is the
fix-as-you-touch format gate on pre-existing violations, plus a BOM strip.
fixes#502
Whitespace-only (git diff -w is empty); the #311 format job checks whole
touched files, and these two legacy files carried pre-existing violations
never caught before (no PR had touched them since the gate landed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* add new fields to database
* update editor
* audio and video normalization settings appear to work
* implement optional color normalization
* fix transcoding tests
* update changelog
* Add Rockchip Media Process Platform (rkmpp) acceleration
* remove fourcc stuff; it's exclusive to videotoolbox
* update changelog
---------
Co-authored-by: Jason Dove <1695733+jasongdove@users.noreply.github.com>
* move watermark options into watermark selector
* fix graphics engine overlay performance
* more refactoring
* add some tests for existing watermark selector behavior
* remove extra ffprobe call on all watermarks
* remove a bunch of unused code; add failing tests
* implement new watermark selection
* add tests for new selector
* probably sufficient (though verbose) test coverage
* more tests
* remove some unused code
* simplify watermark selection
* remove old selection code and tests
* more tests