using System.Globalization; using ErsatzTV.FFmpeg.Environment; namespace ErsatzTV.FFmpeg.InputOption; public class ReadrateInputOption(double readRate, Option initialBurstSeconds, Option catchupReadRate) : IInputOption { public ReadrateInputOption(double readRate) : this(readRate, Option.None, Option.None) { } public EnvironmentVariable[] EnvironmentVariables => []; public string[] GlobalOptions => []; public string[] InputOptions(InputFile inputFile) { var result = new List { "-readrate", readRate.ToString("0.0####", CultureInfo.InvariantCulture) }; // burst-read this much input before the readrate throttle kicks in, so a cold start doesn't // have to wait ~realtime for the first segment to be written (ersatztv#350) foreach (int burst in initialBurstSeconds) { result.Add("-readrate_initial_burst"); result.Add(burst.ToString(CultureInfo.InvariantCulture)); } // -readrate paces the WHOLE input off its furthest-behind stream, so one sparse stream // (an embedded PGS/DVD bitmap subtitle feeding the overlay) drags the video down with it // and output collapses to ~0.53x realtime. catchup lets a lagging input read faster until // it is level again; it is a ceiling that only applies WHILE behind, never a target, so // caught-up input still paces at readRate and cannot race ahead (ersatztv#726) foreach (double catchup in catchupReadRate) { result.Add("-readrate_catchup"); result.Add(catchup.ToString("0.0####", CultureInfo.InvariantCulture)); } return result.ToArray(); } public string[] FilterOptions => []; public string[] OutputOptions => []; public FrameState NextState(FrameState currentState) => currentState with { Realtime = true }; public bool AppliesTo(AudioInputFile audioInputFile) => audioInputFile is not NullAudioInputFile; // don't use realtime input for a still image public bool AppliesTo(VideoInputFile videoInputFile) => videoInputFile.VideoStreams.All(s => !s.StillImage); public bool AppliesTo(ConcatInputFile concatInputFile) => true; public bool AppliesTo(GraphicsEngineInput graphicsEngineInput) => false; }