Files
ersatztv/ErsatzTV.Infrastructure/Data/Configurations/ChannelConfiguration.cs
T
Jason DoveandGitHub 0136de700c add global and channel fallback filler (#459)
* configure channel and global fallback filler

* play random item from configured channel/global fallback filler as needed
2021-10-30 11:45:40 -05:00

39 lines
1.2 KiB
C#

using ErsatzTV.Core.Domain;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace ErsatzTV.Infrastructure.Data.Configurations
{
public class ChannelConfiguration : IEntityTypeConfiguration<Channel>
{
public void Configure(EntityTypeBuilder<Channel> builder)
{
builder.ToTable("Channel");
builder.HasIndex(c => c.Number)
.IsUnique();
builder.HasMany(c => c.Playouts) // TODO: is this correct, or should we have one to one?
.WithOne(p => p.Channel)
.HasForeignKey(p => p.ChannelId)
.OnDelete(DeleteBehavior.Cascade);
builder.HasMany(c => c.Artwork)
.WithOne()
.OnDelete(DeleteBehavior.Cascade);
builder.HasOne(i => i.Watermark)
.WithMany()
.HasForeignKey(i => i.WatermarkId)
.OnDelete(DeleteBehavior.SetNull)
.IsRequired(false);
builder.HasOne(i => i.FallbackFiller)
.WithMany()
.HasForeignKey(i => i.FallbackFillerId)
.OnDelete(DeleteBehavior.SetNull)
.IsRequired(false);
}
}
}