* refactor create playout handler * refactor get all playouts handler * refactor delete playout handler * remove dead code * ignore unnamed artists for collections * more repository cleanup * more schedule items refactoring * more playout refactoring * refactor playout builder * refactor ffmpeg profiles * more ffmpeg profile refactoring * rework resolutions * refactor media collections * refactor config elements * update changelog * more cleanup
67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
using System.Linq;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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using ErsatzTV.Application.Playouts.Commands;
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using ErsatzTV.Core;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Infrastructure.Data;
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using LanguageExt;
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using MediatR;
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using Microsoft.EntityFrameworkCore;
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using static ErsatzTV.Application.ProgramSchedules.Mapper;
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namespace ErsatzTV.Application.ProgramSchedules.Commands
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{
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public class AddProgramScheduleItemHandler : ProgramScheduleItemCommandBase,
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IRequestHandler<AddProgramScheduleItem, Either<BaseError, ProgramScheduleItemViewModel>>
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{
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private readonly ChannelWriter<IBackgroundServiceRequest> _channel;
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private readonly IDbContextFactory<TvContext> _dbContextFactory;
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public AddProgramScheduleItemHandler(
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IDbContextFactory<TvContext> dbContextFactory,
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ChannelWriter<IBackgroundServiceRequest> channel)
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{
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_dbContextFactory = dbContextFactory;
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_channel = channel;
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}
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public async Task<Either<BaseError, ProgramScheduleItemViewModel>> Handle(
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AddProgramScheduleItem request,
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CancellationToken cancellationToken)
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{
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await using TvContext dbContext = _dbContextFactory.CreateDbContext();
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Validation<BaseError, ProgramSchedule> validation = await Validate(dbContext, request);
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return await validation.Apply(ps => PersistItem(dbContext, request, ps));
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}
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private async Task<ProgramScheduleItemViewModel> PersistItem(
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TvContext dbContext,
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AddProgramScheduleItem request,
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ProgramSchedule programSchedule)
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{
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int nextIndex = programSchedule.Items.Select(i => i.Index).DefaultIfEmpty(0).Max() + 1;
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ProgramScheduleItem item = BuildItem(programSchedule, nextIndex, request);
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programSchedule.Items.Add(item);
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await dbContext.SaveChangesAsync();
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// rebuild any playouts that use this schedule
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foreach (Playout playout in programSchedule.Playouts)
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{
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await _channel.WriteAsync(new BuildPlayout(playout.Id, true));
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}
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return ProjectToViewModel(item);
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}
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private static Task<Validation<BaseError, ProgramSchedule>> Validate(
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TvContext dbContext,
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AddProgramScheduleItem request) =>
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ProgramScheduleMustExist(dbContext, request.ProgramScheduleId)
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.BindT(programSchedule => PlayoutModeMustBeValid(request, programSchedule));
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}
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}
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