* add scheduling context to playout details table * fix missing context copies
116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Extensions;
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using ErsatzTV.Core.Interfaces.Scheduling;
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namespace ErsatzTV.Core.Scheduling;
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public class ShuffledMediaCollectionEnumerator : IMediaCollectionEnumerator
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{
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private readonly CancellationToken _cancellationToken;
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private readonly Lazy<Option<TimeSpan>> _lazyMinimumDuration;
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private readonly int _mediaItemCount;
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private readonly IList<GroupedMediaItem> _mediaItems;
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private CloneableRandom _random;
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private IList<MediaItem> _shuffled;
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public ShuffledMediaCollectionEnumerator(
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IList<GroupedMediaItem> mediaItems,
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CollectionEnumeratorState state,
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CancellationToken cancellationToken)
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{
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CurrentIncludeInProgramGuide = Option<bool>.None;
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_mediaItemCount = mediaItems.Sum(i => 1 + Optional(i.Additional).Flatten().Count());
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_mediaItems = mediaItems;
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_cancellationToken = cancellationToken;
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if (state.Index >= _mediaItems.Count)
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{
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state.Index = 0;
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state.Seed = new Random(state.Seed).Next();
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}
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_random = new CloneableRandom(state.Seed);
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_shuffled = Shuffle(_mediaItems, _random);
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_lazyMinimumDuration =
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new Lazy<Option<TimeSpan>>(() =>
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_shuffled.Bind(i => i.GetNonZeroDuration()).OrderBy(identity).HeadOrNone());
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State = new CollectionEnumeratorState { Seed = state.Seed };
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while (State.Index < state.Index)
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{
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MoveNext(Option<DateTimeOffset>.None);
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}
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}
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public void ResetState(CollectionEnumeratorState state)
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{
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// only re-shuffle if needed
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if (State.Seed != state.Seed)
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{
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_random = new CloneableRandom(state.Seed);
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_shuffled = Shuffle(_mediaItems, _random);
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}
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State.Seed = state.Seed;
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State.Index = state.Index;
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}
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public string SchedulingContextName => "Shuffle";
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public CollectionEnumeratorState State { get; }
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public Option<MediaItem> Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItemCount] : None;
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public Option<bool> CurrentIncludeInProgramGuide { get; }
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public void MoveNext(Option<DateTimeOffset> scheduledAt)
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{
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if (_mediaItemCount == 0)
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{
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return;
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}
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if ((State.Index + 1) % _mediaItemCount == 0)
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{
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Option<MediaItem> tail = Current;
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State.Index = 0;
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do
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{
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State.Seed = _random.Next();
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_random = new CloneableRandom(State.Seed);
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_shuffled = Shuffle(_mediaItems, _random);
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} while (!_cancellationToken.IsCancellationRequested && _mediaItems.Count > 1 &&
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_shuffled.Count > 0 && Current.Map(x => x.Id) == tail.Map(x => x.Id));
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}
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else
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{
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State.Index++;
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}
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if (_mediaItemCount > 0)
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{
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State.Index %= _mediaItemCount;
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}
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}
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public Option<TimeSpan> MinimumDuration => _lazyMinimumDuration.Value;
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public int Count => _shuffled.Count;
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private IList<MediaItem> Shuffle(IEnumerable<GroupedMediaItem> list, CloneableRandom random)
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{
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GroupedMediaItem[] copy = list.ToArray();
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int n = copy.Length;
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while (n > 1)
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{
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n--;
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int k = random.Next(n + 1);
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(copy[k], copy[n]) = (copy[n], copy[k]);
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}
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return GroupedMediaItem.FlattenGroups(copy, _mediaItemCount);
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}
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}
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