Files
ersatztv/ErsatzTV.Core.Tests/Scheduling
7446ce0293 test(70): classic-weighted golden — weight beats collection size end-to-end
The unit tests pin the enumerator's sequence in isolation; this pins that the real
PlayoutBuilder actually distributes by weight, through the whole chain:
MultiCollection -> MediaCollectionRepository -> CollectionWithItems.Weight ->
ShuffleSourceBuilder -> WeightedShuffleCollectionEnumerator -> PlayoutItems.

The fixture is deliberately lopsided: the HEAVY source (weight 3) is the SMALL
collection (2 items) and the LIGHT source (weight 1) is the LARGE one (4). Over
the pinned 2-day window that yields 81 : 27 = exactly 3.00 : 1 — the smaller
collection taking the larger share, which is the entire point of the feature and
is not reachable by any existing order: Shuffle is size-proportional (~2:4 here)
and ShuffleInOrder plays every item exactly once per cycle. Longest consecutive
same-source run is 3, so it interleaves smoothly rather than draining blocks.

Same determinism contract as Classic_shuffle: pinned Playout.Seed + Continue mode
(Reset randomizes the seed). Channel number/GUID 5 — every golden fixture shares
one in-memory DB, so those must be globally unique.

The net is armed, not decorative: with the golden absent the test fails (missing
golden is a hard failure by design), and regenerating added only classic-weighted
— the three existing goldens are byte-identical, so nothing was silently
re-baselined.

Core.Tests 566 passed, 0 failed.

Refs #70

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 17:00:46 +00:00
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