Files
ersatztv/ErsatzTV.Core/Scheduling/RandomizedMediaCollectionEnumerator.cs
T
Jason DoveandGitHub 245165c9d9 add rerun collection type (#2421)
* rename collection type

* split collections into separate pages

* add rerun collection types, migration, editor

* add rerun to classic schedule items

* rerun plumbing in classic playout builder

* start to implement rerun enumerator

* add scheduledAt to enumerator movenext

* maintain rerun history in db

* fix shuffle

* fix rerun allowed playback orders

* fix updating rerun collections

* update changelog; fix editing

* update changelog
2025-09-15 18:27:55 +00:00

64 lines
2.0 KiB
C#

using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Extensions;
using ErsatzTV.Core.Interfaces.Scheduling;
namespace ErsatzTV.Core.Scheduling;
public class RandomizedMediaCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly Lazy<Option<TimeSpan>> _lazyMinimumDuration;
private readonly IList<MediaItem> _mediaItems;
private readonly Random _random;
private int _index;
public RandomizedMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
{
CurrentIncludeInProgramGuide = Option<bool>.None;
_mediaItems = mediaItems;
_lazyMinimumDuration =
new Lazy<Option<TimeSpan>>(() =>
_mediaItems.Bind(i => i.GetNonZeroDuration()).OrderBy(identity).HeadOrNone());
_random = new Random(state.Seed);
State = new CollectionEnumeratorState { Seed = state.Seed };
// we want to move at least once so we start with a random item and not the first
// because _index defaults to 0
if (State.Index == state.Index)
{
MoveNext(Option<DateTimeOffset>.None);
}
else
{
while (State.Index <= state.Index)
{
MoveNext(Option<DateTimeOffset>.None);
}
}
}
public void ResetState(CollectionEnumeratorState state) =>
// seed never changes here, no need to reset
State.Index = state.Index;
public CollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _mediaItems.Any() ? _mediaItems[_index] : None;
public Option<bool> CurrentIncludeInProgramGuide { get; }
public void MoveNext(Option<DateTimeOffset> scheduledAt)
{
if (_mediaItems.Count == 0)
{
return;
}
_index = _random.Next() % _mediaItems.Count;
State.Index++;
}
public Option<TimeSpan> MinimumDuration => _lazyMinimumDuration.Value;
public int Count => _mediaItems.Count;
}