Files
ersatztv/ErsatzTV.Core/Api/Playouts/PlayoutResponseModel.cs
T
timothyandClaude Opus 4.8 9b73b62527 feat(235): async-op API contract normalization — playouts slice C (#235)
Slice C of the async-op contract normalization:

- channel reset (POST /api/channels/{channelNumber}/playout/reset) now
  returns 202 Accepted (was 200 Ok) — it only queues a background rebuild
- reset-all (POST /api/playouts/reset-all) still 202 but now returns a
  ResetAllPlayoutsResponseModel body reporting QueuedPlayoutIds /
  SkippedLocked / SkippedUnsupported instead of silently swallowing skips;
  handler returns a new ResetAllPlayoutsResult record
- single-playout GET (GET /api/playouts/{id}) now exposes IsLocked on
  PlayoutResponseModel, set from IEntityLocker.IsPlayoutLocked mirroring
  the list projection — gives a polling client the lock flag

Tests: channel reset asserts 202; reset-all asserts 202 + skipped-body
shape; single GET asserts IsLocked; new ResetAllPlayoutsHandlerTests
(in-memory SQLite) asserts locked/ExternalJson/None land in skipped lists
and eligible playouts in queued. docs/api-conventions.md §3a updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 17:58:15 +02:00

47 lines
1.2 KiB
C#

#nullable enable
using ErsatzTV.Core.Domain;
namespace ErsatzTV.Core.Api.Playouts;
public record PlayoutResponseModel(
int Id,
PlayoutScheduleKind ScheduleKind,
string ChannelName,
string ChannelNumber,
ChannelPlayoutMode PlayoutMode,
string ScheduleName,
string? ScheduleFile,
TimeSpan? DailyRebuildTime,
PlayoutBuildStatusResponseModel? BuildStatus,
int? DecoId,
string? DecoName,
bool IsLocked)
{
public static PlayoutResponseModel From(
int id,
PlayoutScheduleKind scheduleKind,
string channelName,
string channelNumber,
ChannelPlayoutMode playoutMode,
string scheduleName,
string? scheduleFile,
TimeSpan? dailyRebuildTime,
PlayoutBuildStatusResponseModel? buildStatus,
int? decoId,
string? decoName,
bool isLocked) =>
new(
id,
scheduleKind,
channelName,
channelNumber,
playoutMode,
scheduleName,
scheduleFile,
dailyRebuildTime,
buildStatus,
decoId,
decoName,
isLocked);
}