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168 records -> docs/decisions/records/<area>/<topic>.md (163 active, 23 dirs) and docs/decisions/archive/<area>/<topic>.md (5 archived). The filename IS the key, so one-active-record-per-key becomes a filesystem property rather than a validator check, and supersession becomes a `git mv`. WHY: the monolith was a concurrency problem before an aesthetic one. A 3,900-line append target made parallel sessions collide -- PR #605 and PR #614 both hit append-vs-append conflicts during routine rebases, and hand-resolving those inside the corpus is exactly the operation the rationale-rewrite guard exists to police. HOW IT IS VERIFIED: a ~170-file diff cannot be meaningfully read, so correctness does not rest on reading it. The parser was taught BOTH formats first, so the body-diff guard parses the old form at the merge-base and the new form at head -- the migration validates itself, no bypass. The proof is a field-level equivalence harness: 168 records before and after, zero lost, zero gained, zero field mismatches, zero rationale bodies differing. Reviewers should scrutinise the harness; it is the actual evidence. What measuring caught that reading would not have: - ~500 lines sit OUTSIDE any record -- decisions.md's lifecycle schema and each topic file's preamble, mostly the only copy. Source files are kept and stripped, never deleted. They also cannot be filed per-area: topic files hold several areas and 4 of 23 areas span several files. - Archive discovery was a non-recursive glob; after the split it found ZERO archived records, surfacing as four bogus "supersedes points to unknown key" errors rather than an obvious failure. - ~32 live docs point into the corpus BY DATE, which the split dangles. Each stripped file now ends with a generated "Records formerly in this file" index, which also rescues the identical breadcrumbs in old issue comments. - decisions.md's "In this file:" list was 97 same-file anchor bullets that the split makes WRONG, not merely stale. Dropped; the generated index replaces them with links that resolve. The equivalence harness now runs against a checked-in FIXTURE, not the live corpus. The earlier version migrated the real tree, which made it a one-shot: the moment the migration landed there was nothing left to move and the tests failed for reasons unrelated to the code. A fixture keeps them testing the SCRIPT rather than the repo's current state. Keys preserved verbatim, warts included: `sched` (12) and `scheduling` (1) remain two directories for one concept. Renaming a key is not a move -- it changes identity, breaks the equivalence proof, and invalidates MemPalace's per-key drawers. Taxonomy normalisation is separate work. refs #610
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key, title, status, since, supersedes, superseded-by, rule, signals, mechanics
| key | title | status | since | supersedes | superseded-by | rule | signals | mechanics |
|---|---|---|---|---|---|---|---|---|
| sched.reshuffle-scoped-reset | 2026-07-16 — Per-playout reshuffle = scoped Reset build; seed surfaced (#71) | active | 2026-07-16 | none | none | `POST /api/v1/playouts/{id}/reshuffle` runs `ErasePlayoutHistory` (reseeds `Playout.Seed` + clears anchors/rerun-history) then enqueues a scoped `Reset` build, so reshuffle always reseeds — even for the non-Classic kinds `Reset` alone wouldn't reseed; `Playout.Seed` is surfaced on list/detail DTOs as visible confirmation. | reshuffle, Playout.Seed, ErasePlayoutHistory, CollectionEnumeratorState · paths: `PlayoutBuilder` · issues: #71 | `POST /api/v1/playouts/{id}/reshuffle`; `ErasePlayoutHistory`; `PlayoutBuildMode.Reset` |
- The shuffle seed (
Playout.Seed) + per-collectionCollectionEnumeratorStatealready persist a stable shuffled order across rebuilds. #71's real gap was a user-triggered per-playout reshuffle (a Classic playout's seed is otherwise only reseeded by a full Reset, andreset-allusesRefreshfor Classic, so it never reseeds Classic) plus visibility. POST /api/v1/playouts/{id}/reshufflefirst runsErasePlayoutHistory(reseedsPlayout.Seed+ clears anchors/rerun-history) and then enqueuesBuildPlayout(id, PlayoutBuildMode.Reset)to rebuild.Resetalone only reseeds the seed for Classic playouts (PlayoutBuilder); Block/Sequential/Scripted rebuild deterministically from the existing seed, soErasePlayoutHistoryis the one primitive that reseeds + clears the derived per-collection enumerator state for all four resettable kinds — reshuffle runs it first so the reshuffle is never a no-op for non-Classic playouts. Named/reshuffle(not/reset) to (a) match user intent and (b) avoid the "reset-one reseeds Classic while reset-all refreshes Classic" naming clash. It is deliberately more aggressive thanreset-allfor Classic: an explicit single-channel action rolls a new order; the bulk action stays non-disruptive.Playout.Seedis surfaced on the playout list + detail DTOs so the SPA can show it — its purpose is visible confirmation (the seed changes after a reshuffle).