* starting database redesign * set season and episode numbers * use datetimes in db (utc); update movie metadata * get movie cards from new table * copy show/episode metadata * remove old movie metadata type * rename new movie metadata type * code cleanup * start to remove old television classes * remove old television tables from database * fix playout building * fix collection views * fix show/season views * clean up movie metadata table * fix scanner tests * add libraries ui * code cleanup * fix movie scanning/metadata * add library scan button to ui * delete library path from ui * temp disable movie scanning * remove orphan media items and prevent duplicate paths * attach artwork to metadata * fix split show/season display * fix television artwork * store year distinct from release date * fix collections ui * code cleanup * add library paths from ui * fix adding to collections from ui * fix schedule items loading * schedule editing works again * remove some todos * more cleanup * fix unit tests * fix episode sorting * fix deleting show library paths * remove unused class * fix playout list in ui * fix log viewer * start to use version/file instead of statistics * clean up old columns * fix playout display (time zone) * fix playback * fix channel guide time zone * cascade more deletes * fix compiler warnings * fix adding new seasons * use artwork for channel logo * clean cache folder on startup (move channel logos, delete everything else) * log database migration * update homepage docs for libraries * fix adding new channel with logo * fix episode numbers in epg
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Interfaces.Scheduling;
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using LanguageExt;
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using static LanguageExt.Prelude;
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namespace ErsatzTV.Core.Scheduling
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{
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public class RandomizedMediaCollectionEnumerator : IMediaCollectionEnumerator
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{
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private readonly IList<MediaItem> _mediaItems;
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private readonly Random _random;
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private int _index;
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public RandomizedMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
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{
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_mediaItems = mediaItems;
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_random = new Random(state.Seed);
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State = new CollectionEnumeratorState { Seed = state.Seed };
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// we want to move at least once so we start with a random item and not the first
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// because _index defaults to 0
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while (State.Index <= state.Index)
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{
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MoveNext();
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}
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}
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public CollectionEnumeratorState State { get; }
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public Option<MediaItem> Current => _mediaItems.Any() ? _mediaItems[_index] : None;
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public void MoveNext()
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{
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_index = _random.Next() % _mediaItems.Count;
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State.Index++;
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}
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}
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}
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