Files
ersatztv/ErsatzTV.Core/Scheduling/RandomizedMediaCollectionEnumerator.cs
T
Jason DoveandGitHub f392bab118 Database redesign (#31)
* starting database redesign

* set season and episode numbers

* use datetimes in db (utc); update movie metadata

* get movie cards from new table

* copy show/episode metadata

* remove old movie metadata type

* rename new movie metadata type

* code cleanup

* start to remove old television classes

* remove old television tables from database

* fix playout building

* fix collection views

* fix show/season views

* clean up movie metadata table

* fix scanner tests

* add libraries ui

* code cleanup

* fix movie scanning/metadata

* add library scan button to ui

* delete library path from ui

* temp disable movie scanning

* remove orphan media items and prevent duplicate paths

* attach artwork to metadata

* fix split show/season display

* fix television artwork

* store year distinct from release date

* fix collections ui

* code cleanup

* add library paths from ui

* fix adding to collections from ui

* fix schedule items loading

* schedule editing works again

* remove some todos

* more cleanup

* fix unit tests

* fix episode sorting

* fix deleting show library paths

* remove unused class

* fix playout list in ui

* fix log viewer

* start to use version/file instead of statistics

* clean up old columns

* fix playout display (time zone)

* fix playback

* fix channel guide time zone

* cascade more deletes

* fix compiler warnings

* fix adding new seasons

* use artwork for channel logo

* clean cache folder on startup (move channel logos, delete everything else)

* log database migration

* update homepage docs for libraries

* fix adding new channel with logo

* fix episode numbers in epg
2021-02-28 17:48:01 +00:00

42 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.Scheduling;
using LanguageExt;
using static LanguageExt.Prelude;
namespace ErsatzTV.Core.Scheduling
{
public class RandomizedMediaCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly IList<MediaItem> _mediaItems;
private readonly Random _random;
private int _index;
public RandomizedMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
{
_mediaItems = mediaItems;
_random = new Random(state.Seed);
State = new CollectionEnumeratorState { Seed = state.Seed };
// we want to move at least once so we start with a random item and not the first
// because _index defaults to 0
while (State.Index <= state.Index)
{
MoveNext();
}
}
public CollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _mediaItems.Any() ? _mediaItems[_index] : None;
public void MoveNext()
{
_index = _random.Next() % _mediaItems.Count;
State.Index++;
}
}
}