* start to add program schedule alternates * edit days of the week * editor improvements * save changes * build playouts using alternate schedules * reset playout as needed * add priority message
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using ErsatzTV.Core.Domain;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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namespace ErsatzTV.Infrastructure.Data.Configurations;
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public class PlayoutConfiguration : IEntityTypeConfiguration<Playout>
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{
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public void Configure(EntityTypeBuilder<Playout> builder)
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{
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builder.ToTable("Playout");
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builder.HasMany(p => p.ProgramScheduleAlternates)
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.WithOne(a => a.Playout)
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.HasForeignKey(a => a.PlayoutId)
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.OnDelete(DeleteBehavior.Cascade);
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builder.HasMany(p => p.Items)
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.WithOne(pi => pi.Playout)
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.HasForeignKey(pi => pi.PlayoutId)
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.OnDelete(DeleteBehavior.Cascade);
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builder.OwnsOne(p => p.Anchor)
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.ToTable("PlayoutAnchor")
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.OwnsOne(a => a.ScheduleItemsEnumeratorState)
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.ToTable("ScheduleItemsEnumeratorState");
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builder.HasMany(p => p.ProgramScheduleAnchors)
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.WithOne(a => a.Playout)
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.HasForeignKey(a => a.PlayoutId)
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.OnDelete(DeleteBehavior.Cascade);
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}
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}
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