* start to add ffmpeg library * start to hook ffmpeg lib into main app * improvements * more progress * make pipeline builder configurable * more options * move more logic down into ffmpeg lib * ffmpeg lib desired state refactoring * add software scaling and padding * add loudness normalization and software deinterlace * add metadata output options * add setsar filter * use built-in scaling logic * fixes * initial nvidia support * nvidia improvements * support hls mode * print old arguments at debug level * fix package reference * start to add qsv support * formatting * fix tests * add timeout to transcode tests * show successful ffmpeg arguments * add vaapi support * add more software decoders * add experimental transcoder option * call existing ffmpeg process service for unimplemented features * fix nvidia mpeg2video bug * update changelog * ignore some neglected unit tests
27 lines
723 B
C#
27 lines
723 B
C#
using ErsatzTV.FFmpeg.Format;
|
|
|
|
namespace ErsatzTV.FFmpeg.Encoder.Vaapi;
|
|
|
|
public class EncoderH264Vaapi : EncoderBase
|
|
{
|
|
private readonly FrameState _currentState;
|
|
|
|
public EncoderH264Vaapi(FrameState currentState)
|
|
{
|
|
_currentState = currentState;
|
|
}
|
|
|
|
public override FrameState NextState(FrameState currentState) => currentState with
|
|
{
|
|
VideoFormat = VideoFormat.H264,
|
|
FrameDataLocation = FrameDataLocation.Hardware
|
|
};
|
|
|
|
public override string Name => "h264_vaapi";
|
|
public override StreamKind Kind => StreamKind.Video;
|
|
|
|
public override string Filter => _currentState.FrameDataLocation == FrameDataLocation.Software
|
|
? "hwupload"
|
|
: string.Empty;
|
|
}
|