* start to add ffmpeg library * start to hook ffmpeg lib into main app * improvements * more progress * make pipeline builder configurable * more options * move more logic down into ffmpeg lib * ffmpeg lib desired state refactoring * add software scaling and padding * add loudness normalization and software deinterlace * add metadata output options * add setsar filter * use built-in scaling logic * fixes * initial nvidia support * nvidia improvements * support hls mode * print old arguments at debug level * fix package reference * start to add qsv support * formatting * fix tests * add timeout to transcode tests * show successful ffmpeg arguments * add vaapi support * add more software decoders * add experimental transcoder option * call existing ffmpeg process service for unimplemented features * fix nvidia mpeg2video bug * update changelog * ignore some neglected unit tests
23 lines
811 B
C#
23 lines
811 B
C#
namespace ErsatzTV.FFmpeg.Option;
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public class InfiniteLoopInputOption : IPipelineStep
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{
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private readonly FrameState _currentState;
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public InfiniteLoopInputOption(FrameState currentState)
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{
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_currentState = currentState;
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}
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public IList<string> GlobalOptions => Array.Empty<string>();
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public IList<string> InputOptions => new List<string> { "-stream_loop", "-1" };
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public IList<string> FilterOptions => Array.Empty<string>();
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public IList<string> OutputOptions =>
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_currentState.HardwareAccelerationMode is HardwareAccelerationMode.Qsv or HardwareAccelerationMode.Vaapi
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? new List<string> { "-noautoscale" }
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: Array.Empty<string>();
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public FrameState NextState(FrameState currentState) => currentState with { Realtime = true };
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}
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