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ersatztv/ErsatzTV.Application/Artworks/Commands/UploadArtworkHandler.cs
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timothyandClaude Fable 5 3d086aabc1
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feat(api): artwork upload endpoint (#104)
POST /api/artwork/uploads (multipart/form-data) accepting logo and
watermark images. Validates content type (png/jpeg/gif/webp) and size
(SystemEnvironment.MaximumUploadMb, default 10MB) mirroring the Blazor
upload path; stores via IImageCache.SaveArtworkToCache; returns
{ path, contentType } consumable by channel create/update.

Includes handler + controller tests, OpenAPI 422 contract-test entry,
and regenerated v1.json.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 23:32:22 +02:00

54 lines
2.1 KiB
C#

using ErsatzTV.Core;
using ErsatzTV.Core.Api.Artwork;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.Images;
namespace ErsatzTV.Application.Artworks;
public class UploadArtworkHandler : IRequestHandler<UploadArtwork, Either<BaseError, ArtworkUploadResponseModel>>
{
// png/jpeg/gif/webp are all decoded by SkiaSharp and read by FFmpeg, matching the
// formats the Blazor logo/watermark upload already accepts. Format expansion is ersatztv#66.
private static readonly System.Collections.Generic.HashSet<string> AcceptedContentTypes = new(StringComparer.OrdinalIgnoreCase)
{
"image/png",
"image/jpeg",
"image/gif",
"image/webp"
};
private readonly IImageCache _imageCache;
public UploadArtworkHandler(IImageCache imageCache) => _imageCache = imageCache;
public async Task<Either<BaseError, ArtworkUploadResponseModel>> Handle(
UploadArtwork request,
CancellationToken cancellationToken)
{
string contentType = (request.ContentType ?? string.Empty).Trim();
if (!AcceptedContentTypes.Contains(contentType))
{
return BaseError.New(
$"Unsupported image content type '{contentType}'; supported types are: {string.Join(", ", AcceptedContentTypes)}");
}
Either<BaseError, string> maybeFileName = await _imageCache.SaveArtworkToCache(
request.Stream,
request.ArtworkKind);
return maybeFileName.Map(fileName => new ArtworkUploadResponseModel(
BuildPath(request.ArtworkKind, fileName),
contentType));
}
// Mirror the on-disk conventions the Blazor editors use so the returned path is a drop-in
// for ArtworkContentTypeModel.Path: channel logos are addressed as "iptv/logos/{file}"
// (see ChannelEditor.UploadLogo), watermarks by the bare cache file name (see WatermarkEditor).
private static string BuildPath(ArtworkKind artworkKind, string fileName) =>
artworkKind switch
{
ArtworkKind.Logo => $"iptv/logos/{fileName}",
_ => fileName
};
}