* add chapter statistics and new filler options * refactor playout builder * more refactor prep for filler * rewrite schedulers * refactor collectionkey * add tail filler kind * migrate tail filler to filler preset * optionally show filler * fix playout detail row count * remove duration tail filler options * implement tail and fallback in flood scheduler * implement tail and fallback in one scheduler * implement tail and fallback in multiple scheduler * implement looping fallback filler * more duration tests * start to add post-roll filler to flood * rework playoutitem filler tagging * rework scheduler logging * calculate whether configured filler will fit * implement pre-roll and post-roll duration and count filler * improve duration filler calculation * add minutes to search index * update channel guide to work with new filler * add mid-roll filler * don't clone enumerators for filler calculations * support pre-roll and post-roll pad filler * implement mid-roll pad filler * allow clearing filler selections in schedule editor * fix tests * filler config validation * use consistent time zone for tests
109 lines
4.1 KiB
C#
109 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Domain.Filler;
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using ErsatzTV.Core.Interfaces.Scheduling;
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using Microsoft.Extensions.Logging;
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using static LanguageExt.Prelude;
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namespace ErsatzTV.Core.Scheduling
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{
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public class PlayoutModeSchedulerOne : PlayoutModeSchedulerBase<ProgramScheduleItemOne>
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{
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public PlayoutModeSchedulerOne(ILogger logger) : base(logger)
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{
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}
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public override Tuple<PlayoutBuilderState, List<PlayoutItem>> Schedule(
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PlayoutBuilderState playoutBuilderState,
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Dictionary<CollectionKey, IMediaCollectionEnumerator> collectionEnumerators,
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ProgramScheduleItemOne scheduleItem,
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ProgramScheduleItem nextScheduleItem,
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DateTimeOffset hardStop)
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{
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IMediaCollectionEnumerator contentEnumerator =
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collectionEnumerators[CollectionKey.ForScheduleItem(scheduleItem)];
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foreach (MediaItem mediaItem in contentEnumerator.Current)
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{
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// find when we should start this item, based on the current time
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DateTimeOffset itemStartTime = GetStartTimeAfter(
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playoutBuilderState,
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scheduleItem);
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TimeSpan itemDuration = DurationForMediaItem(mediaItem);
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List<MediaChapter> itemChapters = ChaptersForMediaItem(mediaItem);
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var playoutItem = new PlayoutItem
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{
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MediaItemId = mediaItem.Id,
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Start = itemStartTime.UtcDateTime,
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Finish = itemStartTime.UtcDateTime + itemDuration,
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InPoint = TimeSpan.Zero,
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OutPoint = itemDuration,
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GuideGroup = playoutBuilderState.NextGuideGroup,
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FillerKind = scheduleItem.GuideMode == GuideMode.Filler
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? FillerKind.Tail
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: FillerKind.None
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};
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DateTimeOffset itemEndTimeWithFiller = CalculateEndTimeWithFiller(
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collectionEnumerators,
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scheduleItem,
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itemStartTime,
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itemDuration,
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itemChapters);
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List<PlayoutItem> playoutItems = AddFiller(
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playoutBuilderState,
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collectionEnumerators,
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scheduleItem,
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playoutItem,
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itemChapters);
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// only play one item from collection, so always advance to the next item
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// _logger.LogDebug(
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// "Advancing to next schedule item after playout mode {PlayoutMode}",
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// "One");
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PlayoutBuilderState nextState = playoutBuilderState with
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{
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CurrentTime = itemEndTimeWithFiller,
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ScheduleItemIndex = playoutBuilderState.ScheduleItemIndex + 1
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};
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contentEnumerator.MoveNext();
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// LogScheduledItem(scheduleItem, mediaItem, itemStartTime);
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DateTimeOffset nextItemStart = GetStartTimeAfter(nextState, nextScheduleItem);
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if (scheduleItem.TailFiller != null)
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{
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(nextState, playoutItems) = AddTailFiller(
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nextState,
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collectionEnumerators,
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scheduleItem,
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playoutItems,
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nextItemStart);
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}
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if (scheduleItem.FallbackFiller != null)
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{
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(nextState, playoutItems) = AddFallbackFiller(
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nextState,
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collectionEnumerators,
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scheduleItem,
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playoutItems,
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nextItemStart);
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}
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nextState = nextState with { NextGuideGroup = nextState.IncrementGuideGroup };
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return Tuple(nextState, playoutItems);
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}
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return Tuple(playoutBuilderState, new List<PlayoutItem>());
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}
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}
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}
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