Files
ersatztv/ErsatzTV.Core/Scheduling/RandomizedMediaCollectionEnumerator.cs
T
Jason DoveandGitHub 6d147de2f3 filler rework (#449)
* add chapter statistics and new filler options

* refactor playout builder

* more refactor prep for filler

* rewrite schedulers

* refactor collectionkey

* add tail filler kind

* migrate tail filler to filler preset

* optionally show filler

* fix playout detail row count

* remove duration tail filler options

* implement tail and fallback in flood scheduler

* implement tail and fallback in one scheduler

* implement tail and fallback in multiple scheduler

* implement looping fallback filler

* more duration tests

* start to add post-roll filler to flood

* rework playoutitem filler tagging

* rework scheduler logging

* calculate whether configured filler will fit

* implement pre-roll and post-roll duration and count filler

* improve duration filler calculation

* add minutes to search index

* update channel guide to work with new filler

* add mid-roll filler

* don't clone enumerators for filler calculations

* support pre-roll and post-roll pad filler

* implement mid-roll pad filler

* allow clearing filler selections in schedule editor

* fix tests

* filler config validation

* use consistent time zone for tests
2021-10-21 20:23:14 -05:00

45 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.Scheduling;
using LanguageExt;
using static LanguageExt.Prelude;
namespace ErsatzTV.Core.Scheduling
{
public class RandomizedMediaCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly IList<MediaItem> _mediaItems;
private readonly Random _random;
private int _index;
public RandomizedMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
{
_mediaItems = mediaItems;
_random = new Random(state.Seed);
State = new CollectionEnumeratorState { Seed = state.Seed };
// we want to move at least once so we start with a random item and not the first
// because _index defaults to 0
while (State.Index <= state.Index)
{
MoveNext();
}
}
public CollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _mediaItems.Any() ? _mediaItems[_index] : None;
public void MoveNext()
{
_index = _random.Next() % _mediaItems.Count;
State.Index++;
}
public Option<MediaItem> Peek(int offset) =>
throw new NotSupportedException();
}
}