* starting database redesign * set season and episode numbers * use datetimes in db (utc); update movie metadata * get movie cards from new table * copy show/episode metadata * remove old movie metadata type * rename new movie metadata type * code cleanup * start to remove old television classes * remove old television tables from database * fix playout building * fix collection views * fix show/season views * clean up movie metadata table * fix scanner tests * add libraries ui * code cleanup * fix movie scanning/metadata * add library scan button to ui * delete library path from ui * temp disable movie scanning * remove orphan media items and prevent duplicate paths * attach artwork to metadata * fix split show/season display * fix television artwork * store year distinct from release date * fix collections ui * code cleanup * add library paths from ui * fix adding to collections from ui * fix schedule items loading * schedule editing works again * remove some todos * more cleanup * fix unit tests * fix episode sorting * fix deleting show library paths * remove unused class * fix playout list in ui * fix log viewer * start to use version/file instead of statistics * clean up old columns * fix playout display (time zone) * fix playback * fix channel guide time zone * cascade more deletes * fix compiler warnings * fix adding new seasons * use artwork for channel logo * clean cache folder on startup (move channel logos, delete everything else) * log database migration * update homepage docs for libraries * fix adding new channel with logo * fix episode numbers in epg
43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Interfaces.Metadata;
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using LanguageExt;
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using static LanguageExt.Prelude;
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namespace ErsatzTV.Core.Metadata
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{
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public class LocalFileSystem : ILocalFileSystem
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{
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public DateTime GetLastWriteTime(string path) =>
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Try(File.GetLastWriteTimeUtc(path)).IfFail(() => DateTime.MinValue);
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public bool IsLibraryPathAccessible(LibraryPath libraryPath) =>
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Directory.Exists(libraryPath.Path);
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public IEnumerable<string> ListSubdirectories(string folder) =>
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Try(Directory.EnumerateDirectories(folder)).IfFail(new List<string>());
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public IEnumerable<string> ListFiles(string folder) =>
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Try(Directory.EnumerateFiles(folder, "*", SearchOption.TopDirectoryOnly)).IfFail(new List<string>());
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public bool FileExists(string path) => File.Exists(path);
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public Task<byte[]> ReadAllBytes(string path) => File.ReadAllBytesAsync(path);
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public Unit CopyFile(string source, string destination)
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{
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string directory = Path.GetDirectoryName(destination) ?? string.Empty;
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if (!Directory.Exists(directory))
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{
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Directory.CreateDirectory(directory);
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}
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File.Copy(source, destination, true);
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return Unit.Default;
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}
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}
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}
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