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ersatztv/ErsatzTV.Application/Scheduling/Commands/UpdateDefaultDecoHandler.cs
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timothyandClaude Opus 4.8 c40ffefa99
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feat(253): PR3 optimistic-concurrency fan-out — Diff + Scalar aggregates
Fans the frozen Block recipe (api-conventions §7a) across the five Diff/Scalar
replace-all endpoints, completing the #253 PR2→PR4 arc's implementable core:

- #6 Collection custom-order, #7 Playout alternate-schedules, #8 Playout templates
  (shared Playout.Version), #9 MultiCollection, #10 RerunCollection — each: pre-check
  412 as a standalone Either after validation (H2, subtype survives the Join flatten),
  unconditional Version++ (M1), guarded save, controller If-Match/ETag/400/412, SPA
  editor ETag round-trip + 412 conflict dialog.
- H1: the two Playout handlers' catch(Exception)→422 restructured so the guard's
  PreconditionFailedError returns before the catch (412, not 422).
- M2: RerunCollection/Collection refresh runs unconditionally on save; MultiCollection
  keeps its name-only→no-rebuild optimization by bumping on the first (name) save.
- H3: UpdateDefaultDecoHandler bulk-bumps Playout.Version via .SetProperty.
- Shared ConcurrencyHeaders.MalformedIfMatchProblem() for the 400 guard.
- Deferred (→ #269): same-root non-bulk sibling config writers' ETag rotation.

Tests: per-handler pre-check/bump concurrency tests (Playout ×2 incl. non-vacuous
racing-save backstop, Rerun, Multi incl. name-only-no-rebuild M2, Collection);
controller tests get a DefaultHttpContext for the header read/write. Docs:
api-conventions §7a fan-out status, spa-conventions §4a list-editor note, decisions.

Refs #253

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 19:23:48 +02:00

53 lines
2.3 KiB
C#

using System.Threading.Channels;
using ErsatzTV.Application.Playouts;
using ErsatzTV.Core;
using ErsatzTV.Core.Scheduling;
using ErsatzTV.Infrastructure.Data;
using Microsoft.EntityFrameworkCore;
namespace ErsatzTV.Application.Scheduling;
public class UpdateDefaultDecoHandler(
IDbContextFactory<TvContext> dbContextFactory,
ChannelWriter<IBackgroundServiceRequest> channel)
: IRequestHandler<UpdateDefaultDeco, Option<BaseError>>
{
public async Task<Option<BaseError>> Handle(UpdateDefaultDeco request, CancellationToken cancellationToken)
{
try
{
await using TvContext dbContext = await dbContextFactory.CreateDbContextAsync(cancellationToken);
int updated = await dbContext.Playouts
.Where(p => p.Id == request.PlayoutId)
.ExecuteUpdateAsync(
u => u
.SetProperty(p => p.DecoId, p => request.DecoId)
// Bump the shared Playout.Version so any open alternate-schedule/template editor tab
// (which round-trips this same token) detects the deco change and reloads (#253 §7a).
// Bulk ExecuteUpdate bypasses change-tracking, so bump via SetProperty, not Version++.
.SetProperty(p => p.Version, p => p.Version + 1),
cancellationToken);
// Changing a playout's default deco only takes effect on a Reset build (deco content is applied
// during Reset, and BlockKey has no deco dimension to self-heal) — same stale-until-Reset class
// as #251. Enqueue a Reset for the affected playout, but only if a row was actually updated: a
// request for a nonexistent playout must not queue a build for an id that isn't there (keeps the
// enqueued set equal to the affected set). CancellationToken.None so the rebuild isn't dropped
// after the assignment has already been persisted.
if (updated > 0)
{
await channel.WriteAsync(
new BuildPlayout(request.PlayoutId, PlayoutBuildMode.Reset),
CancellationToken.None);
}
return Option<BaseError>.None;
}
catch (Exception ex)
{
return BaseError.New(ex.ToString());
}
}
}