Files
ersatztv/ErsatzTV/Shared/SchedulePlayoutRebuild.razor
T
Jason DoveandGitHub 944f1e4307 add scheduled playout rebuild (#376)
* configure scheduled playout rebuild

* implement scheduled playout rebuild

* remove variable
2021-09-18 11:23:58 -05:00

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@using System.Globalization
@using ErsatzTV.Application.Playouts
@using ErsatzTV.Application.Playouts.Commands
@inject IMediator _mediator
@inject ISnackbar _snackbar
@inject ILogger<SchedulePlayoutRebuild> _logger
<MudDialog>
<DialogContent>
<EditForm Model="@_dummyModel" OnSubmit="@(_ => Submit())">
<MudContainer Class="mb-6">
<MudText>
@FormatText()
</MudText>
</MudContainer>
<MudSelect Class="mb-6 mx-4" Label="Daily Rebuild Time" @bind-Value="_rebuildTime">
<MudSelectItem Value="@(Option<TimeSpan>.None)">Do not automatically rebuild</MudSelectItem>
@for (var i = 1; i < 48; i++)
{
var time = TimeSpan.FromHours(i * 0.5);
string formatted = DateTime.Today.Add(time).ToShortTimeString();
<MudSelectItem Value="@(Option<TimeSpan>.Some(time))">@formatted</MudSelectItem>
}
</MudSelect>
</EditForm>
</DialogContent>
<DialogActions>
<MudButton OnClick="Cancel" ButtonType="ButtonType.Reset">Cancel</MudButton>
<MudButton Color="Color.Primary" Variant="Variant.Filled" OnClick="Submit">
Save Changes
</MudButton>
</DialogActions>
</MudDialog>
@code {
[CascadingParameter]
MudDialogInstance MudDialog { get; set; }
[Parameter]
public int PlayoutId { get; set; }
[Parameter]
public string ChannelName { get; set; }
[Parameter]
public string ScheduleName { get; set; }
[Parameter]
public Option<TimeSpan> DailyRebuildTime { get; set; }
private string FormatText() => $"Enter the time that the playout on channel {ChannelName} with schedule {ScheduleName} should rebuild every day";
private record DummyModel;
private readonly DummyModel _dummyModel = new();
private Option<TimeSpan> _rebuildTime;
protected override void OnParametersSet()
{
_rebuildTime = DailyRebuildTime;
}
private async Task Submit()
{
Either<BaseError, PlayoutNameViewModel> maybeResult =
await _mediator.Send(new UpdatePlayout(PlayoutId, _rebuildTime));
maybeResult.Match(
playout => { MudDialog.Close(DialogResult.Ok(playout)); },
error =>
{
_snackbar.Add(error.Value, Severity.Error);
_logger.LogError("Error updating Playout: {Error}", error.Value);
MudDialog.Close(DialogResult.Cancel());
});
}
private void Cancel(MouseEventArgs e) => MudDialog.Cancel();
}