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Reset only reseeds Playout.Seed for Classic playouts (PlayoutBuilder); Block/ Sequential/Scripted rebuild deterministically from the existing seed, so reshuffle was a silent no-op for 3 of the 4 supported kinds (C1). Fix: ReshufflePlayoutHandler now sends ErasePlayoutHistory (reseed + clear anchors/ history, the only primitive that reseeds all four kinds) before enqueueing BuildPlayout(Reset). Also: correct docs/decisions.md's false "Reset already reseeds..." claim, fix the SPA reshuffle test mock to return 202 (matches the real endpoint), and gate the seed-help text to the resettable kinds (was showing even for ExternalJson/None where no Reshuffle button exists). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>