* starting database redesign * set season and episode numbers * use datetimes in db (utc); update movie metadata * get movie cards from new table * copy show/episode metadata * remove old movie metadata type * rename new movie metadata type * code cleanup * start to remove old television classes * remove old television tables from database * fix playout building * fix collection views * fix show/season views * clean up movie metadata table * fix scanner tests * add libraries ui * code cleanup * fix movie scanning/metadata * add library scan button to ui * delete library path from ui * temp disable movie scanning * remove orphan media items and prevent duplicate paths * attach artwork to metadata * fix split show/season display * fix television artwork * store year distinct from release date * fix collections ui * code cleanup * add library paths from ui * fix adding to collections from ui * fix schedule items loading * schedule editing works again * remove some todos * more cleanup * fix unit tests * fix episode sorting * fix deleting show library paths * remove unused class * fix playout list in ui * fix log viewer * start to use version/file instead of statistics * clean up old columns * fix playout display (time zone) * fix playback * fix channel guide time zone * cascade more deletes * fix compiler warnings * fix adding new seasons * use artwork for channel logo * clean cache folder on startup (move channel logos, delete everything else) * log database migration * update homepage docs for libraries * fix adding new channel with logo * fix episode numbers in epg
88 lines
2.8 KiB
C#
88 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Scheduling;
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using FluentAssertions;
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using NUnit.Framework;
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using static LanguageExt.Prelude;
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namespace ErsatzTV.Core.Tests.Scheduling
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{
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[TestFixture]
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public class ShuffledContentTests
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{
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// this seed will produce (shuffle) 1-10 in order
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private const int MagicSeed = 670596;
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[Test]
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public void Episodes_Should_Shuffle()
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{
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List<MediaItem> contents = Episodes(10);
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var state = new CollectionEnumeratorState();
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var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);
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var list = new List<int>();
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for (var i = 1; i <= 10; i++)
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{
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shuffledContent.Current.IsSome.Should().BeTrue();
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shuffledContent.Current.Do(x => list.Add(x.Id));
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shuffledContent.MoveNext();
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}
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list.Should().NotEqual(new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });
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list.Should().BeEquivalentTo(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
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}
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[Test]
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public void State_Index_Should_Increment()
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{
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List<MediaItem> contents = Episodes(10);
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var state = new CollectionEnumeratorState();
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var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);
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for (var i = 0; i < 10; i++)
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{
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shuffledContent.State.Index.Should().Be(i);
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shuffledContent.MoveNext();
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}
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}
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[Test]
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public void State_Should_Impact_Iterator_Start()
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{
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List<MediaItem> contents = Episodes(10);
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var state = new CollectionEnumeratorState { Index = 5, Seed = MagicSeed };
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var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);
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for (var i = 6; i <= 10; i++)
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{
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shuffledContent.Current.IsSome.Should().BeTrue();
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shuffledContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
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shuffledContent.State.Index.Should().Be(i - 1);
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shuffledContent.MoveNext();
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}
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}
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private static List<MediaItem> Episodes(int count) =>
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Range(1, count).Map(
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i => (MediaItem) new Episode
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{
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Id = i,
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EpisodeMetadata = new List<EpisodeMetadata>
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{
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new()
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{
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ReleaseDate = new DateTime(2020, 1, i)
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}
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}
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})
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.Reverse()
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.ToList();
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}
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}
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