Files
ersatztv/ErsatzTV.Core.Tests/Scheduling/ShuffledContentTests.cs
T
Jason DoveandGitHub f392bab118 Database redesign (#31)
* starting database redesign

* set season and episode numbers

* use datetimes in db (utc); update movie metadata

* get movie cards from new table

* copy show/episode metadata

* remove old movie metadata type

* rename new movie metadata type

* code cleanup

* start to remove old television classes

* remove old television tables from database

* fix playout building

* fix collection views

* fix show/season views

* clean up movie metadata table

* fix scanner tests

* add libraries ui

* code cleanup

* fix movie scanning/metadata

* add library scan button to ui

* delete library path from ui

* temp disable movie scanning

* remove orphan media items and prevent duplicate paths

* attach artwork to metadata

* fix split show/season display

* fix television artwork

* store year distinct from release date

* fix collections ui

* code cleanup

* add library paths from ui

* fix adding to collections from ui

* fix schedule items loading

* schedule editing works again

* remove some todos

* more cleanup

* fix unit tests

* fix episode sorting

* fix deleting show library paths

* remove unused class

* fix playout list in ui

* fix log viewer

* start to use version/file instead of statistics

* clean up old columns

* fix playout display (time zone)

* fix playback

* fix channel guide time zone

* cascade more deletes

* fix compiler warnings

* fix adding new seasons

* use artwork for channel logo

* clean cache folder on startup (move channel logos, delete everything else)

* log database migration

* update homepage docs for libraries

* fix adding new channel with logo

* fix episode numbers in epg
2021-02-28 17:48:01 +00:00

88 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Scheduling;
using FluentAssertions;
using NUnit.Framework;
using static LanguageExt.Prelude;
namespace ErsatzTV.Core.Tests.Scheduling
{
[TestFixture]
public class ShuffledContentTests
{
// this seed will produce (shuffle) 1-10 in order
private const int MagicSeed = 670596;
[Test]
public void Episodes_Should_Shuffle()
{
List<MediaItem> contents = Episodes(10);
var state = new CollectionEnumeratorState();
var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);
var list = new List<int>();
for (var i = 1; i <= 10; i++)
{
shuffledContent.Current.IsSome.Should().BeTrue();
shuffledContent.Current.Do(x => list.Add(x.Id));
shuffledContent.MoveNext();
}
list.Should().NotEqual(new[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 });
list.Should().BeEquivalentTo(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
}
[Test]
public void State_Index_Should_Increment()
{
List<MediaItem> contents = Episodes(10);
var state = new CollectionEnumeratorState();
var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);
for (var i = 0; i < 10; i++)
{
shuffledContent.State.Index.Should().Be(i);
shuffledContent.MoveNext();
}
}
[Test]
public void State_Should_Impact_Iterator_Start()
{
List<MediaItem> contents = Episodes(10);
var state = new CollectionEnumeratorState { Index = 5, Seed = MagicSeed };
var shuffledContent = new ShuffledMediaCollectionEnumerator(contents, state);
for (var i = 6; i <= 10; i++)
{
shuffledContent.Current.IsSome.Should().BeTrue();
shuffledContent.Current.Map(x => x.Id).IfNone(-1).Should().Be(i);
shuffledContent.State.Index.Should().Be(i - 1);
shuffledContent.MoveNext();
}
}
private static List<MediaItem> Episodes(int count) =>
Range(1, count).Map(
i => (MediaItem) new Episode
{
Id = i,
EpisodeMetadata = new List<EpisodeMetadata>
{
new()
{
ReleaseDate = new DateTime(2020, 1, i)
}
}
})
.Reverse()
.ToList();
}
}