* adjust nvidia capabilities logic * fallback to software encoding for 10-bit h264 * cleanup * more tweaks
118 lines
4.9 KiB
C#
118 lines
4.9 KiB
C#
using ErsatzTV.FFmpeg.Capabilities;
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using ErsatzTV.FFmpeg.Encoder.Nvenc;
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using ErsatzTV.FFmpeg.Encoder.Qsv;
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using ErsatzTV.FFmpeg.Encoder.Vaapi;
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using ErsatzTV.FFmpeg.Encoder.VideoToolbox;
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using ErsatzTV.FFmpeg.Format;
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using ErsatzTV.FFmpeg.State;
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using Microsoft.Extensions.Logging;
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namespace ErsatzTV.FFmpeg.Encoder;
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public static class AvailableEncoders
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{
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public static Option<IEncoder> ForVideoFormat(
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IHardwareCapabilities hardwareCapabilities,
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FFmpegState ffmpegState,
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FrameState currentState,
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FrameState desiredState,
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Option<WatermarkInputFile> maybeWatermarkInputFile,
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Option<SubtitleInputFile> maybeSubtitleInputFile,
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ILogger logger) =>
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(ffmpegState.EncoderHardwareAccelerationMode, desiredState.VideoFormat) switch
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{
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(HardwareAccelerationMode.Nvenc, VideoFormat.Hevc) when hardwareCapabilities.CanEncode(
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VideoFormat.Hevc,
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desiredState.PixelFormat) =>
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new EncoderHevcNvenc(
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currentState,
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maybeWatermarkInputFile,
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maybeSubtitleInputFile),
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(HardwareAccelerationMode.Nvenc, VideoFormat.H264) when hardwareCapabilities.CanEncode(
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VideoFormat.H264,
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desiredState.PixelFormat) =>
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new EncoderH264Nvenc(
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currentState,
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maybeWatermarkInputFile,
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maybeSubtitleInputFile),
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(HardwareAccelerationMode.Qsv, VideoFormat.Hevc) when hardwareCapabilities.CanEncode(
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VideoFormat.Hevc,
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desiredState.PixelFormat) =>
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new EncoderHevcQsv(
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currentState,
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maybeWatermarkInputFile,
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maybeSubtitleInputFile),
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(HardwareAccelerationMode.Qsv, VideoFormat.H264) when hardwareCapabilities.CanEncode(
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VideoFormat.H264,
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desiredState.PixelFormat) =>
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new EncoderH264Qsv(
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currentState,
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maybeWatermarkInputFile,
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maybeSubtitleInputFile),
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(HardwareAccelerationMode.Vaapi, VideoFormat.Hevc) when hardwareCapabilities.CanEncode(
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VideoFormat.Hevc,
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desiredState.PixelFormat) =>
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new EncoderHevcVaapi(
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currentState,
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maybeWatermarkInputFile,
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maybeSubtitleInputFile),
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(HardwareAccelerationMode.Vaapi, VideoFormat.H264) when hardwareCapabilities.CanEncode(
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VideoFormat.H264,
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desiredState.PixelFormat) =>
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new EncoderH264Vaapi(
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currentState,
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maybeWatermarkInputFile,
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maybeSubtitleInputFile),
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(HardwareAccelerationMode.VideoToolbox, VideoFormat.Hevc) when hardwareCapabilities.CanEncode(
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VideoFormat.Hevc,
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desiredState.PixelFormat) => new EncoderHevcVideoToolbox(),
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(HardwareAccelerationMode.VideoToolbox, VideoFormat.H264) when hardwareCapabilities.CanEncode(
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VideoFormat.H264,
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desiredState.PixelFormat) => new EncoderH264VideoToolbox(),
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(_, VideoFormat.Hevc) => new EncoderLibx265(currentState),
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(_, VideoFormat.H264) => new EncoderLibx264(),
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(_, VideoFormat.Mpeg2Video) => new EncoderMpeg2Video(),
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(_, VideoFormat.Undetermined) => new EncoderImplicitVideo(),
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(_, VideoFormat.Copy) => new EncoderCopyVideo(),
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var (accel, videoFormat) => LogUnknownEncoder(accel, videoFormat, logger)
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};
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private static Option<IEncoder> LogUnknownEncoder(
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HardwareAccelerationMode hardwareAccelerationMode,
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string videoFormat,
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ILogger logger)
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{
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logger.LogWarning(
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"Unable to determine video encoder for {AccelMode} - {VideoFormat}; may have playback issues",
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hardwareAccelerationMode,
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videoFormat);
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return Option<IEncoder>.None;
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}
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public static Option<IEncoder> ForAudioFormat(AudioState desiredState, ILogger logger) =>
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desiredState.AudioFormat.Match(
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audioFormat =>
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audioFormat switch
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{
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AudioFormat.Aac => (Option<IEncoder>)new EncoderAac(),
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AudioFormat.Ac3 => new EncoderAc3(),
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AudioFormat.Copy => new EncoderCopyAudio(),
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_ => LogUnknownEncoder(audioFormat, logger)
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},
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() => LogUnknownEncoder(string.Empty, logger));
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private static Option<IEncoder> LogUnknownEncoder(
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string audioFormat,
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ILogger logger)
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{
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logger.LogWarning("Unable to determine audio encoder for {AudioFormat}; may have playback issues", audioFormat);
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return Option<IEncoder>.None;
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}
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}
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