* don't align audio when playing songs * fix grouping duration items in epg
203 lines
8.4 KiB
C#
203 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Domain.Filler;
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using ErsatzTV.Core.Interfaces.Scheduling;
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using LanguageExt;
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using LanguageExt.UnsafeValueAccess;
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using Microsoft.Extensions.Logging;
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using static LanguageExt.Prelude;
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namespace ErsatzTV.Core.Scheduling
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{
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public class PlayoutModeSchedulerDuration : PlayoutModeSchedulerBase<ProgramScheduleItemDuration>
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{
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public PlayoutModeSchedulerDuration(ILogger logger) : base(logger)
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{
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}
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public override Tuple<PlayoutBuilderState, List<PlayoutItem>> Schedule(
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PlayoutBuilderState playoutBuilderState,
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Dictionary<CollectionKey, IMediaCollectionEnumerator> collectionEnumerators,
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ProgramScheduleItemDuration scheduleItem,
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ProgramScheduleItem nextScheduleItem,
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DateTimeOffset hardStop)
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{
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var playoutItems = new List<PlayoutItem>();
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PlayoutBuilderState nextState = playoutBuilderState;
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var willFinishInTime = true;
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Option<DateTimeOffset> durationUntil = None;
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IMediaCollectionEnumerator contentEnumerator =
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collectionEnumerators[CollectionKey.ForScheduleItem(scheduleItem)];
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while (contentEnumerator.Current.IsSome && nextState.CurrentTime < hardStop && willFinishInTime)
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{
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MediaItem mediaItem = contentEnumerator.Current.ValueUnsafe();
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// find when we should start this item, based on the current time
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DateTimeOffset itemStartTime = GetStartTimeAfter(nextState, scheduleItem);
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// remember when we need to finish this duration item
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if (nextState.DurationFinish.IsNone)
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{
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nextState = nextState with
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{
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DurationFinish = itemStartTime + scheduleItem.PlayoutDuration
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};
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durationUntil = nextState.DurationFinish;
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}
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TimeSpan itemDuration = DurationForMediaItem(mediaItem);
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List<MediaChapter> itemChapters = ChaptersForMediaItem(mediaItem);
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if (itemDuration > scheduleItem.PlayoutDuration)
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{
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_logger.LogWarning(
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"Skipping playout item {Title} with duration {Duration} that is longer than schedule item duration {PlayoutDuration}",
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PlayoutBuilder.DisplayTitle(mediaItem),
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itemDuration,
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scheduleItem.PlayoutDuration);
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contentEnumerator.MoveNext();
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continue;
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}
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var playoutItem = new PlayoutItem
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{
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MediaItemId = mediaItem.Id,
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Start = itemStartTime.UtcDateTime,
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Finish = itemStartTime.UtcDateTime + itemDuration,
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InPoint = TimeSpan.Zero,
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OutPoint = itemDuration,
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GuideGroup = nextState.NextGuideGroup,
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FillerKind = scheduleItem.GuideMode == GuideMode.Filler
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? FillerKind.Tail
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: FillerKind.None,
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CustomTitle = scheduleItem.CustomTitle
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};
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durationUntil.Do(du => playoutItem.GuideFinish = du.UtcDateTime);
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DateTimeOffset durationFinish = nextState.DurationFinish.IfNone(SystemTime.MaxValueUtc);
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DateTimeOffset itemEndTimeWithFiller = CalculateEndTimeWithFiller(
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collectionEnumerators,
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scheduleItem,
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itemStartTime,
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itemDuration,
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itemChapters);
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willFinishInTime = itemStartTime > durationFinish ||
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itemEndTimeWithFiller <= durationFinish;
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if (willFinishInTime)
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{
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// LogScheduledItem(scheduleItem, mediaItem, itemStartTime);
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playoutItems.AddRange(
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AddFiller(nextState, collectionEnumerators, scheduleItem, playoutItem, itemChapters));
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nextState = nextState with
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{
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CurrentTime = itemEndTimeWithFiller,
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// only bump guide group if we don't have a custom title
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NextGuideGroup = string.IsNullOrWhiteSpace(scheduleItem.CustomTitle)
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? nextState.IncrementGuideGroup
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: nextState.NextGuideGroup
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};
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contentEnumerator.MoveNext();
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}
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else
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{
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TimeSpan durationBlock = itemEndTimeWithFiller - itemStartTime;
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if (itemEndTimeWithFiller - itemStartTime > scheduleItem.PlayoutDuration)
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{
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_logger.LogWarning(
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"Unable to schedule duration block of {DurationBlock} which is longer than the configured playout duration {PlayoutDuration}",
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durationBlock,
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scheduleItem.PlayoutDuration);
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}
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nextState = nextState with
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{
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DurationFinish = None,
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ScheduleItemIndex = nextState.ScheduleItemIndex + 1
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};
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}
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}
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// this is needed when the duration finish exactly matches the hard stop
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if (nextState.DurationFinish.IsSome && nextState.CurrentTime == nextState.DurationFinish)
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{
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nextState = nextState with
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{
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DurationFinish = None,
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ScheduleItemIndex = nextState.ScheduleItemIndex + 1
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};
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}
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if (playoutItems.Select(pi => pi.GuideGroup).Distinct().Count() != 1)
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{
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nextState = nextState with { NextGuideGroup = nextState.DecrementGuideGroup };
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}
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foreach (DateTimeOffset nextItemStart in durationUntil)
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{
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switch (scheduleItem.TailMode)
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{
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case TailMode.Filler:
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if (scheduleItem.TailFiller != null)
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{
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(nextState, playoutItems) = AddTailFiller(
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nextState,
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collectionEnumerators,
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scheduleItem,
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playoutItems,
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nextItemStart);
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}
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if (scheduleItem.FallbackFiller != null)
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{
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(nextState, playoutItems) = AddFallbackFiller(
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nextState,
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collectionEnumerators,
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scheduleItem,
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playoutItems,
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nextItemStart);
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}
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nextState = nextState with { CurrentTime = nextItemStart };
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break;
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case TailMode.Offline:
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if (scheduleItem.FallbackFiller != null)
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{
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(nextState, playoutItems) = AddFallbackFiller(
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nextState,
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collectionEnumerators,
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scheduleItem,
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playoutItems,
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nextItemStart);
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}
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nextState = nextState with { CurrentTime = nextItemStart };
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break;
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}
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}
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// clear guide finish on all but the last item
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var all = playoutItems.Filter(pi => pi.FillerKind == FillerKind.None).ToList();
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PlayoutItem last = all.OrderBy(pi => pi.FinishOffset).LastOrDefault();
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foreach (PlayoutItem item in all.Filter(pi => pi != last))
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{
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item.GuideFinish = null;
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}
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nextState = nextState with { NextGuideGroup = nextState.IncrementGuideGroup };
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return Tuple(nextState, playoutItems);
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}
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}
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}
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