* starting database redesign * set season and episode numbers * use datetimes in db (utc); update movie metadata * get movie cards from new table * copy show/episode metadata * remove old movie metadata type * rename new movie metadata type * code cleanup * start to remove old television classes * remove old television tables from database * fix playout building * fix collection views * fix show/season views * clean up movie metadata table * fix scanner tests * add libraries ui * code cleanup * fix movie scanning/metadata * add library scan button to ui * delete library path from ui * temp disable movie scanning * remove orphan media items and prevent duplicate paths * attach artwork to metadata * fix split show/season display * fix television artwork * store year distinct from release date * fix collections ui * code cleanup * add library paths from ui * fix adding to collections from ui * fix schedule items loading * schedule editing works again * remove some todos * more cleanup * fix unit tests * fix episode sorting * fix deleting show library paths * remove unused class * fix playout list in ui * fix log viewer * start to use version/file instead of statistics * clean up old columns * fix playout display (time zone) * fix playback * fix channel guide time zone * cascade more deletes * fix compiler warnings * fix adding new seasons * use artwork for channel logo * clean cache folder on startup (move channel logos, delete everything else) * log database migration * update homepage docs for libraries * fix adding new channel with logo * fix episode numbers in epg
67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Interfaces.Scheduling;
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using LanguageExt;
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using static LanguageExt.Prelude;
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namespace ErsatzTV.Core.Scheduling
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{
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public class ShuffledMediaCollectionEnumerator : IMediaCollectionEnumerator
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{
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private readonly IList<MediaItem> _mediaItems;
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private Random _random;
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private IList<MediaItem> _shuffled;
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public ShuffledMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
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{
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_mediaItems = mediaItems;
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_random = new Random(state.Seed);
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_shuffled = Shuffle(_mediaItems, _random);
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State = new CollectionEnumeratorState { Seed = state.Seed };
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while (State.Index < state.Index)
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{
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MoveNext();
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}
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}
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public CollectionEnumeratorState State { get; }
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public Option<MediaItem> Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItems.Count] : None;
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public void MoveNext()
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{
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State.Index++;
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if (State.Index % _shuffled.Count == 0)
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{
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State.Index = 0;
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State.Seed = _random.Next();
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_random = new Random(State.Seed);
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_shuffled = Shuffle(_mediaItems, _random);
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}
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State.Index %= _shuffled.Count;
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}
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private static IList<T> Shuffle<T>(IEnumerable<T> list, Random random)
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{
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T[] copy = list.ToArray();
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int n = copy.Length;
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while (n > 1)
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{
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n--;
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int k = random.Next(n + 1);
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T value = copy[k];
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copy[k] = copy[n];
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copy[n] = value;
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}
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return copy;
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}
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}
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}
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