Files
ersatztv/ErsatzTV.Core/Scheduling/ShuffledMediaCollectionEnumerator.cs
T
Jason DoveandGitHub f392bab118 Database redesign (#31)
* starting database redesign

* set season and episode numbers

* use datetimes in db (utc); update movie metadata

* get movie cards from new table

* copy show/episode metadata

* remove old movie metadata type

* rename new movie metadata type

* code cleanup

* start to remove old television classes

* remove old television tables from database

* fix playout building

* fix collection views

* fix show/season views

* clean up movie metadata table

* fix scanner tests

* add libraries ui

* code cleanup

* fix movie scanning/metadata

* add library scan button to ui

* delete library path from ui

* temp disable movie scanning

* remove orphan media items and prevent duplicate paths

* attach artwork to metadata

* fix split show/season display

* fix television artwork

* store year distinct from release date

* fix collections ui

* code cleanup

* add library paths from ui

* fix adding to collections from ui

* fix schedule items loading

* schedule editing works again

* remove some todos

* more cleanup

* fix unit tests

* fix episode sorting

* fix deleting show library paths

* remove unused class

* fix playout list in ui

* fix log viewer

* start to use version/file instead of statistics

* clean up old columns

* fix playout display (time zone)

* fix playback

* fix channel guide time zone

* cascade more deletes

* fix compiler warnings

* fix adding new seasons

* use artwork for channel logo

* clean cache folder on startup (move channel logos, delete everything else)

* log database migration

* update homepage docs for libraries

* fix adding new channel with logo

* fix episode numbers in epg
2021-02-28 17:48:01 +00:00

67 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.Scheduling;
using LanguageExt;
using static LanguageExt.Prelude;
namespace ErsatzTV.Core.Scheduling
{
public class ShuffledMediaCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly IList<MediaItem> _mediaItems;
private Random _random;
private IList<MediaItem> _shuffled;
public ShuffledMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
{
_mediaItems = mediaItems;
_random = new Random(state.Seed);
_shuffled = Shuffle(_mediaItems, _random);
State = new CollectionEnumeratorState { Seed = state.Seed };
while (State.Index < state.Index)
{
MoveNext();
}
}
public CollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItems.Count] : None;
public void MoveNext()
{
State.Index++;
if (State.Index % _shuffled.Count == 0)
{
State.Index = 0;
State.Seed = _random.Next();
_random = new Random(State.Seed);
_shuffled = Shuffle(_mediaItems, _random);
}
State.Index %= _shuffled.Count;
}
private static IList<T> Shuffle<T>(IEnumerable<T> list, Random random)
{
T[] copy = list.ToArray();
int n = copy.Length;
while (n > 1)
{
n--;
int k = random.Next(n + 1);
T value = copy[k];
copy[k] = copy[n];
copy[n] = value;
}
return copy;
}
}
}