48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using ErsatzTV.Core.Domain;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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namespace ErsatzTV.Infrastructure.Data.Configurations;
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public class ChannelConfiguration : IEntityTypeConfiguration<Channel>
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{
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public void Configure(EntityTypeBuilder<Channel> builder)
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{
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builder.ToTable("Channel");
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builder.HasIndex(c => c.Number)
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.IsUnique();
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builder.Property(c => c.IsEnabled)
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.HasDefaultValue(true);
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builder.Property(c => c.ShowInEpg)
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.HasDefaultValue(true);
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builder.HasMany(c => c.Playouts) // TODO: is this correct, or should we have one to one?
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.WithOne(p => p.Channel)
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.HasForeignKey(p => p.ChannelId)
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.OnDelete(DeleteBehavior.Cascade);
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builder.HasMany(c => c.Artwork)
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.WithOne()
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.OnDelete(DeleteBehavior.Cascade);
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builder.HasOne(i => i.Watermark)
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.WithMany()
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.HasForeignKey(i => i.WatermarkId)
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.OnDelete(DeleteBehavior.SetNull)
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.IsRequired(false);
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builder.HasOne(i => i.FallbackFiller)
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.WithMany()
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.HasForeignKey(i => i.FallbackFillerId)
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.OnDelete(DeleteBehavior.SetNull)
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.IsRequired(false);
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builder.Property(c => c.Group)
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.IsRequired()
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.HasDefaultValue("ErsatzTV");
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}
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}
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