* start to add content to scheduling engine * add first content instruction * add search content * allow scripted schedule creation * don't use scheduling engine in sequential playout builder, yet
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using ErsatzTV.Core.Domain.Filler;
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using ErsatzTV.Core.Scheduling.Engine;
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namespace ErsatzTV.Core.Scheduling.ScriptedScheduling.Modules;
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[SuppressMessage("Naming", "CA1707:Identifiers should not contain underscores")]
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[SuppressMessage("Usage", "VSTHRD002:Avoid problematic synchronous waits")]
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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public class PlayoutModule(ISchedulingEngine schedulingEngine)
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{
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// content instructions
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public void add_count(string content, int count, string filler_kind = null, string custom_title = null, bool disable_watermarks = false)
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{
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Option<FillerKind> maybeFillerKind = Option<FillerKind>.None;
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if (Enum.TryParse(filler_kind, ignoreCase: true, out FillerKind fillerKind))
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{
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maybeFillerKind = fillerKind;
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}
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schedulingEngine.AddCount(content, count, maybeFillerKind, custom_title, disable_watermarks);
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}
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// control instructions
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public void wait_until(string when, bool tomorrow = false, bool rewind_on_reset = false)
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{
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if (TimeOnly.TryParse(when, out TimeOnly waitUntil))
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{
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schedulingEngine.WaitUntil(waitUntil, tomorrow, rewind_on_reset);
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}
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}
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}
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