The slot check and its increment straddled an await: `Run` compared
`Volatile.Read(ref _workAheadCount)` against a DB-backed limit, and the
increment happened later inside `Transcode`. Every simultaneous tune-in
therefore observed `0 < limit` and started unthrottled — three concurrent
tunes on prod with a limit of 1 all ran with no `-readrate`. `Interlocked`
on the write side alone buys nothing when the read side is a separate,
earlier load (same class as #231/#250).
Extract the counter into a `WorkAheadSlots` pool whose `TryAcquire(limit)`
claims via compare-exchange, so the count never even transiently exceeds
the limit that the QSV hardware-frame pool sizing (#529) is derived from.
`Run` claims the slot and passes ownership in; `Transcode(bool
ownsWorkAheadSlot, ...)` derives `realtime` from it and releases it in its
existing `finally`, keeping acquire/release one-for-one. Acquisition stays
in the caller because `Run` sets `_state` from the outcome and `Transcode`
reads that state on entry to pick the item start time.
Tests hammer 8 threads x 20k rounds (a single Barrier round does not
collide on this hardware); the documented negative control reinstates the
check-then-act body and produces 15912 over-claiming rounds of 20000.
Also annotates the #350 decision record, whose "every concurrent tune-in
falls back to the throttled path" bullet described the intent rather than
the behaviour.
fixes#536