Files
ersatztv/ErsatzTV.Infrastructure/Scripting/ScriptEngine.cs
T
Jason DoveandGitHub c9bd94d9f8 use javascript instead of lua for external scripts; add audio stream selector scripts (#1005)
* use js instead of lua

* update dependencies

* add audio stream selector script for episodes

* add audio stream selector script for movies

* update changelog
2022-10-28 17:05:07 -05:00

46 lines
1.3 KiB
C#

using ErsatzTV.Core.Interfaces.Scripting;
using Jint;
using Microsoft.Extensions.Logging;
namespace ErsatzTV.Infrastructure.Scripting;
public class ScriptEngine : IScriptEngine
{
private Engine _engine;
public ScriptEngine(ILogger<ScriptEngine> logger)
{
_engine = new Engine(
options =>
{
options.AllowClr();
options.LimitMemory(4_000_000);
options.TimeoutInterval(TimeSpan.FromSeconds(4));
options.MaxStatements(1000);
})
.SetValue("log", new Action<string>(s => logger.LogDebug("JS Script: {Message}", s)));
}
public void Load(string jsScriptPath)
{
string contents = File.ReadAllText(jsScriptPath);
_engine.Execute(contents);
}
public async Task LoadAsync(string jsScriptPath)
{
string contents = await File.ReadAllTextAsync(jsScriptPath);
_engine.Execute(contents);
}
public object GetValue(string propertyName) => _engine.GetValue(propertyName).ToObject();
public object Invoke(string functionName, params object[] args) => _engine.Invoke(functionName, args).ToObject();
public void Dispose()
{
_engine?.Dispose();
_engine = null;
}
}