* starting database redesign * set season and episode numbers * use datetimes in db (utc); update movie metadata * get movie cards from new table * copy show/episode metadata * remove old movie metadata type * rename new movie metadata type * code cleanup * start to remove old television classes * remove old television tables from database * fix playout building * fix collection views * fix show/season views * clean up movie metadata table * fix scanner tests * add libraries ui * code cleanup * fix movie scanning/metadata * add library scan button to ui * delete library path from ui * temp disable movie scanning * remove orphan media items and prevent duplicate paths * attach artwork to metadata * fix split show/season display * fix television artwork * store year distinct from release date * fix collections ui * code cleanup * add library paths from ui * fix adding to collections from ui * fix schedule items loading * schedule editing works again * remove some todos * more cleanup * fix unit tests * fix episode sorting * fix deleting show library paths * remove unused class * fix playout list in ui * fix log viewer * start to use version/file instead of statistics * clean up old columns * fix playout display (time zone) * fix playback * fix channel guide time zone * cascade more deletes * fix compiler warnings * fix adding new seasons * use artwork for channel logo * clean cache folder on startup (move channel logos, delete everything else) * log database migration * update homepage docs for libraries * fix adding new channel with logo * fix episode numbers in epg
27 lines
834 B
C#
27 lines
834 B
C#
using ErsatzTV.Core.Domain;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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namespace ErsatzTV.Infrastructure.Data.Configurations
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{
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public class ChannelConfiguration : IEntityTypeConfiguration<Channel>
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{
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public void Configure(EntityTypeBuilder<Channel> builder)
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{
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builder.ToTable("Channel");
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builder.HasIndex(c => c.Number)
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.IsUnique();
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builder.HasMany(c => c.Playouts) // TODO: is this correct, or should we have one to one?
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.WithOne(p => p.Channel)
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.HasForeignKey(p => p.ChannelId)
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.OnDelete(DeleteBehavior.Cascade);
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builder.HasMany(c => c.Artwork)
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.WithOne()
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.OnDelete(DeleteBehavior.Cascade);
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}
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}
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}
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