* rework television media * refactor poster saving * television and movie views are working again * remove dead code * use paper styling for all cards * add show poster, plot to seasons page * remove missing shows; cleanup interfaces * fix split show display (same show in different folders/sources) * add placeholder "add to schedule" button * no more duplicate television shows, even with the same show split across sources * stop releasing CLI for now * use season number as season placeholder * add television shows to collections * add television seasons to collections * add television episodes to collections * add movies to collections * remove movies, shows, seasons, episodes from collections * fix page width and menus * fix buffer size defaults * fix chronological episode ordering * allow deleting media collections * don't get stuck building a playout with an empty collection * schedule editing and playouts work again * minor cleanup * remove dead code * fix bugs with viewing movies as they are loading * add scanner tests; support nested movie folders * update collections docs * rearrange order of schedule items * add show and season to schedule * delete schedules that use legacy collections, reset all posters * move cleanup to new migration * load fallback metadata when nfo fails; don't require metadata in ui * update readme and screenshots
74 lines
3.1 KiB
C#
74 lines
3.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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using ErsatzTV.Application.Playouts.Commands;
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using ErsatzTV.Core;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Interfaces.Repositories;
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using LanguageExt;
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using MediatR;
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using static ErsatzTV.Application.ProgramSchedules.Mapper;
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namespace ErsatzTV.Application.ProgramSchedules.Commands
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{
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public class ReplaceProgramScheduleItemsHandler : ProgramScheduleItemCommandBase,
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IRequestHandler<ReplaceProgramScheduleItems,
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Either<BaseError, IEnumerable<ProgramScheduleItemViewModel>>>
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{
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private readonly ChannelWriter<IBackgroundServiceRequest> _channel;
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private readonly IProgramScheduleRepository _programScheduleRepository;
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public ReplaceProgramScheduleItemsHandler(
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IProgramScheduleRepository programScheduleRepository,
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ChannelWriter<IBackgroundServiceRequest> channel)
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: base(programScheduleRepository)
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{
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_programScheduleRepository = programScheduleRepository;
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_channel = channel;
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}
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public Task<Either<BaseError, IEnumerable<ProgramScheduleItemViewModel>>> Handle(
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ReplaceProgramScheduleItems request,
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CancellationToken cancellationToken) =>
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Validate(request)
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.MapT(programSchedule => PersistItems(request, programSchedule))
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.Bind(v => v.ToEitherAsync());
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private async Task<IEnumerable<ProgramScheduleItemViewModel>> PersistItems(
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ReplaceProgramScheduleItems request,
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ProgramSchedule programSchedule)
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{
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programSchedule.Items = request.Items.Map(i => BuildItem(programSchedule, i.Index, i)).ToList();
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await _programScheduleRepository.Update(programSchedule);
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// rebuild any playouts that use this schedule
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foreach (Playout playout in programSchedule.Playouts)
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{
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await _channel.WriteAsync(new BuildPlayout(playout.Id, true));
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}
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return programSchedule.Items.Map(ProjectToViewModel);
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}
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private Task<Validation<BaseError, ProgramSchedule>> Validate(ReplaceProgramScheduleItems request) =>
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ProgramScheduleMustExist(request.ProgramScheduleId)
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.BindT(programSchedule => PlayoutModesMustBeValid(request, programSchedule))
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.BindT(programSchedule => CollectionTypesMustBeValid(request, programSchedule));
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private Validation<BaseError, ProgramSchedule> PlayoutModesMustBeValid(
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ReplaceProgramScheduleItems request,
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ProgramSchedule programSchedule) =>
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request.Items.Map(item => PlayoutModeMustBeValid(item, programSchedule)).Sequence()
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.Map(_ => programSchedule);
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private Validation<BaseError, ProgramSchedule> CollectionTypesMustBeValid(
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ReplaceProgramScheduleItems request,
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ProgramSchedule programSchedule) =>
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request.Items.Map(item => CollectionTypeMustBeValid(item, programSchedule)).Sequence()
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.Map(_ => programSchedule);
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}
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}
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