* fix crashes caused by decimal separator * improvements to playout reset ui * remove code quality workflow
237 lines
10 KiB
C#
237 lines
10 KiB
C#
using System.Threading.Channels;
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using Bugsnag;
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using Dapper;
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using ErsatzTV.Application.Channels;
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using ErsatzTV.Application.Subtitles;
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using ErsatzTV.Core;
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using ErsatzTV.Core.Domain;
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using ErsatzTV.Core.Interfaces.FFmpeg;
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using ErsatzTV.Core.Interfaces.Locking;
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using ErsatzTV.Core.Interfaces.Scheduling;
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using ErsatzTV.Core.Scheduling;
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using ErsatzTV.Infrastructure.Data;
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using ErsatzTV.Infrastructure.Extensions;
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using Microsoft.EntityFrameworkCore;
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namespace ErsatzTV.Application.Playouts;
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public class BuildPlayoutHandler : IRequestHandler<BuildPlayout, Either<BaseError, Unit>>
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{
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private readonly IBlockPlayoutBuilder _blockPlayoutBuilder;
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private readonly IBlockPlayoutFillerBuilder _blockPlayoutFillerBuilder;
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private readonly IYamlPlayoutBuilder _yamlPlayoutBuilder;
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private readonly IClient _client;
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private readonly IDbContextFactory<TvContext> _dbContextFactory;
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private readonly IEntityLocker _entityLocker;
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private readonly IExternalJsonPlayoutBuilder _externalJsonPlayoutBuilder;
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private readonly IFFmpegSegmenterService _ffmpegSegmenterService;
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private readonly IPlayoutBuilder _playoutBuilder;
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private readonly ChannelWriter<IBackgroundServiceRequest> _workerChannel;
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public BuildPlayoutHandler(
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IClient client,
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IDbContextFactory<TvContext> dbContextFactory,
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IPlayoutBuilder playoutBuilder,
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IBlockPlayoutBuilder blockPlayoutBuilder,
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IBlockPlayoutFillerBuilder blockPlayoutFillerBuilder,
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IYamlPlayoutBuilder yamlPlayoutBuilder,
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IExternalJsonPlayoutBuilder externalJsonPlayoutBuilder,
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IFFmpegSegmenterService ffmpegSegmenterService,
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IEntityLocker entityLocker,
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ChannelWriter<IBackgroundServiceRequest> workerChannel)
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{
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_client = client;
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_dbContextFactory = dbContextFactory;
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_playoutBuilder = playoutBuilder;
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_blockPlayoutBuilder = blockPlayoutBuilder;
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_blockPlayoutFillerBuilder = blockPlayoutFillerBuilder;
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_yamlPlayoutBuilder = yamlPlayoutBuilder;
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_externalJsonPlayoutBuilder = externalJsonPlayoutBuilder;
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_ffmpegSegmenterService = ffmpegSegmenterService;
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_entityLocker = entityLocker;
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_workerChannel = workerChannel;
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}
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public async Task<Either<BaseError, Unit>> Handle(BuildPlayout request, CancellationToken cancellationToken)
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{
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await using TvContext dbContext = await _dbContextFactory.CreateDbContextAsync(cancellationToken);
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Validation<BaseError, Playout> validation = await Validate(dbContext, request);
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return await validation.Match(
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playout => ApplyUpdateRequest(dbContext, request, playout, cancellationToken),
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error => Task.FromResult<Either<BaseError, Unit>>(error.Join()));
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}
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private async Task<Either<BaseError, Unit>> ApplyUpdateRequest(
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TvContext dbContext,
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BuildPlayout request,
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Playout playout,
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CancellationToken cancellationToken)
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{
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try
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{
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await _entityLocker.LockPlayout(playout.Id);
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switch (playout.ProgramSchedulePlayoutType)
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{
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case ProgramSchedulePlayoutType.Block:
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await _blockPlayoutBuilder.Build(playout, request.Mode, cancellationToken);
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await _blockPlayoutFillerBuilder.Build(playout, request.Mode, cancellationToken);
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break;
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case ProgramSchedulePlayoutType.Yaml:
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await _yamlPlayoutBuilder.Build(playout, request.Mode, cancellationToken);
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break;
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case ProgramSchedulePlayoutType.ExternalJson:
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await _externalJsonPlayoutBuilder.Build(playout, request.Mode, cancellationToken);
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break;
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case ProgramSchedulePlayoutType.None:
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case ProgramSchedulePlayoutType.Flood:
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default:
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await _playoutBuilder.Build(playout, request.Mode, cancellationToken);
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break;
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}
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// let any active segmenter processes know that the playout has been modified
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// and therefore the segmenter may need to seek into the next item instead of
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// starting at the beginning (if already working ahead)
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bool hasChanges = await dbContext.SaveChangesAsync(cancellationToken) > 0;
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if (request.Mode != PlayoutBuildMode.Continue && hasChanges)
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{
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_ffmpegSegmenterService.PlayoutUpdated(playout.Channel.Number);
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}
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Option<string> maybeChannelNumber = await dbContext.Connection
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.QuerySingleOrDefaultAsync<string>(
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@"select C.Number from Channel C
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inner join Playout P on C.Id = P.ChannelId
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where P.Id = @PlayoutId",
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new { request.PlayoutId })
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.Map(Optional);
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foreach (string channelNumber in maybeChannelNumber)
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{
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string fileName = Path.Combine(FileSystemLayout.ChannelGuideCacheFolder, $"{channelNumber}.xml");
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if (hasChanges || !File.Exists(fileName) ||
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playout.ProgramSchedulePlayoutType is ProgramSchedulePlayoutType.ExternalJson)
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{
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await _workerChannel.WriteAsync(new RefreshChannelData(channelNumber), cancellationToken);
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}
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}
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await _workerChannel.WriteAsync(new ExtractEmbeddedSubtitles(playout.Id), cancellationToken);
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}
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catch (Exception ex) when (ex is TaskCanceledException or OperationCanceledException)
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{
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_client.Notify(ex);
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return BaseError.New(
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$"Timeout building playout for channel {playout.Channel.Name}; this may be a bug!");
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}
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catch (Exception ex)
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{
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DebugBreak.Break();
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_client.Notify(ex);
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return BaseError.New(
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$"Unexpected error building playout for channel {playout.Channel.Name}: {ex.Message}");
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}
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finally
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{
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await _entityLocker.UnlockPlayout(playout.Id);
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}
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return Unit.Default;
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}
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private static Task<Validation<BaseError, Playout>> Validate(TvContext dbContext, BuildPlayout request) =>
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PlayoutMustExist(dbContext, request).BindT(DiscardAttemptsMustBeValid);
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private static Validation<BaseError, Playout> DiscardAttemptsMustBeValid(Playout playout)
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{
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foreach (ProgramScheduleItemDuration item in
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playout.ProgramSchedule?.Items.OfType<ProgramScheduleItemDuration>() ?? [])
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{
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item.DiscardToFillAttempts = item.PlaybackOrder switch
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{
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PlaybackOrder.Random or PlaybackOrder.Shuffle => item.DiscardToFillAttempts,
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_ => 0
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};
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}
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return playout;
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}
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private static Task<Validation<BaseError, Playout>> PlayoutMustExist(
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TvContext dbContext,
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BuildPlayout buildPlayout) =>
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dbContext.Playouts
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.Include(p => p.Channel)
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.Include(p => p.Deco)
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.Include(p => p.Items)
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.Include(p => p.PlayoutHistory)
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.Include(p => p.Templates)
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.ThenInclude(t => t.Template)
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.ThenInclude(t => t.Items)
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.ThenInclude(i => i.Block)
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.ThenInclude(b => b.Items)
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.Include(p => p.Templates)
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.ThenInclude(t => t.DecoTemplate)
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.ThenInclude(t => t.Items)
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.ThenInclude(i => i.Deco)
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.Include(p => p.FillGroupIndices)
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.ThenInclude(fgi => fgi.EnumeratorState)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.Collection)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.MediaItem)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.PreRollFiller)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.MidRollFiller)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.PostRollFiller)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.TailFiller)
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.Include(p => p.ProgramScheduleAlternates)
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.ThenInclude(a => a.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.FallbackFiller)
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.Include(p => p.ProgramScheduleAnchors)
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.ThenInclude(psa => psa.EnumeratorState)
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.Include(p => p.ProgramScheduleAnchors)
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.ThenInclude(a => a.MediaItem)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.Collection)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.MediaItem)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.PreRollFiller)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.MidRollFiller)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.PostRollFiller)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.TailFiller)
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.Include(p => p.ProgramSchedule)
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.ThenInclude(ps => ps.Items)
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.ThenInclude(psi => psi.FallbackFiller)
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.SelectOneAsync(p => p.Id, p => p.Id == buildPlayout.PlayoutId)
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.Map(o => o.ToValidation<BaseError>("Playout does not exist."));
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}
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