Files
ersatztv/ErsatzTV.FFmpeg/InputOption/InfiniteLoopInputOption.cs
T
Jason DoveandGitHub 036b6e63c7 add new graphics engine (#2265)
* spike new graphics engine

* fix remote watermarks; add graphics engine to vaapi

* add graphics engine to qsv
2025-08-06 15:04:43 +00:00

40 lines
1.4 KiB
C#

using ErsatzTV.FFmpeg.Environment;
namespace ErsatzTV.FFmpeg.InputOption;
public class InfiniteLoopInputOption : IInputOption
{
private readonly HardwareAccelerationMode _hardwareAccelerationMode;
public InfiniteLoopInputOption(HardwareAccelerationMode hardwareAccelerationMode) =>
_hardwareAccelerationMode = hardwareAccelerationMode;
public EnvironmentVariable[] EnvironmentVariables => [];
public string[] GlobalOptions => [];
public string[] InputOptions(InputFile inputFile)
{
// loop 1 for still images
if (inputFile.Streams.OfType<VideoStream>().Any(s => s.StillImage))
{
return ["-loop", "1"];
}
// stream_loop for looped video i.e. filler
return ["-stream_loop", "-1"];
}
public string[] FilterOptions => [];
public string[] OutputOptions =>
_hardwareAccelerationMode is HardwareAccelerationMode.Qsv or HardwareAccelerationMode.Vaapi
? new[] { "-noautoscale" }
: Array.Empty<string>();
public FrameState NextState(FrameState currentState) => currentState with { Realtime = true };
public bool AppliesTo(AudioInputFile audioInputFile) => true;
public bool AppliesTo(VideoInputFile videoInputFile) => true;
public bool AppliesTo(ConcatInputFile concatInputFile) => true;
public bool AppliesTo(GraphicsEngineInput graphicsEngineInput) => false;
}