* spike new graphics engine * fix remote watermarks; add graphics engine to vaapi * add graphics engine to qsv
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using ErsatzTV.FFmpeg.Environment;
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namespace ErsatzTV.FFmpeg.InputOption;
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public class InfiniteLoopInputOption : IInputOption
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{
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private readonly HardwareAccelerationMode _hardwareAccelerationMode;
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public InfiniteLoopInputOption(HardwareAccelerationMode hardwareAccelerationMode) =>
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_hardwareAccelerationMode = hardwareAccelerationMode;
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public EnvironmentVariable[] EnvironmentVariables => [];
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public string[] GlobalOptions => [];
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public string[] InputOptions(InputFile inputFile)
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{
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// loop 1 for still images
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if (inputFile.Streams.OfType<VideoStream>().Any(s => s.StillImage))
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{
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return ["-loop", "1"];
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}
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// stream_loop for looped video i.e. filler
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return ["-stream_loop", "-1"];
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}
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public string[] FilterOptions => [];
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public string[] OutputOptions =>
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_hardwareAccelerationMode is HardwareAccelerationMode.Qsv or HardwareAccelerationMode.Vaapi
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? new[] { "-noautoscale" }
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: Array.Empty<string>();
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public FrameState NextState(FrameState currentState) => currentState with { Realtime = true };
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public bool AppliesTo(AudioInputFile audioInputFile) => true;
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public bool AppliesTo(VideoInputFile videoInputFile) => true;
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public bool AppliesTo(ConcatInputFile concatInputFile) => true;
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public bool AppliesTo(GraphicsEngineInput graphicsEngineInput) => false;
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}
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