* add dead air fallback to deco editor * fix deco watermark logic * use dead air fallback from decos
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
namespace ErsatzTV.Core.Domain.Scheduling;
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public class Deco
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{
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public int Id { get; set; }
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public int DecoGroupId { get; set; }
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public DecoGroup DecoGroup { get; set; }
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public string Name { get; set; }
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// watermark
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public DecoMode WatermarkMode { get; set; }
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public int? WatermarkId { get; set; }
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public ChannelWatermark Watermark { get; set; }
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// dead air fallback
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public DecoMode DeadAirFallbackMode { get; set; }
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public ProgramScheduleItemCollectionType DeadAirFallbackCollectionType { get; set; }
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public int? DeadAirFallbackCollectionId { get; set; }
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public Collection DeadAirFallbackCollection { get; set; }
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public int? DeadAirFallbackMediaItemId { get; set; }
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public MediaItem DeadAirFallbackMediaItem { get; set; }
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public int? DeadAirFallbackMultiCollectionId { get; set; }
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public MultiCollection DeadAirFallbackMultiCollection { get; set; }
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public int? DeadAirFallbackSmartCollectionId { get; set; }
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public SmartCollection DeadAirFallbackSmartCollection { get; set; }
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// can be added directly to (block) playouts
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public ICollection<Playout> Playouts { get; set; }
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}
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