Files
ersatztv/ErsatzTV.Core/Domain/Scheduling/Deco.cs
T
Jason DoveandGitHub e305222141 add dead air fallback to deco system (#1668)
* add dead air fallback to deco editor

* fix deco watermark logic

* use dead air fallback from decos
2024-04-05 23:11:14 -05:00

31 lines
1.1 KiB
C#

namespace ErsatzTV.Core.Domain.Scheduling;
public class Deco
{
public int Id { get; set; }
public int DecoGroupId { get; set; }
public DecoGroup DecoGroup { get; set; }
public string Name { get; set; }
// watermark
public DecoMode WatermarkMode { get; set; }
public int? WatermarkId { get; set; }
public ChannelWatermark Watermark { get; set; }
// dead air fallback
public DecoMode DeadAirFallbackMode { get; set; }
public ProgramScheduleItemCollectionType DeadAirFallbackCollectionType { get; set; }
public int? DeadAirFallbackCollectionId { get; set; }
public Collection DeadAirFallbackCollection { get; set; }
public int? DeadAirFallbackMediaItemId { get; set; }
public MediaItem DeadAirFallbackMediaItem { get; set; }
public int? DeadAirFallbackMultiCollectionId { get; set; }
public MultiCollection DeadAirFallbackMultiCollection { get; set; }
public int? DeadAirFallbackSmartCollectionId { get; set; }
public SmartCollection DeadAirFallbackSmartCollection { get; set; }
// can be added directly to (block) playouts
public ICollection<Playout> Playouts { get; set; }
}