Files
ersatztv/ErsatzTV.Infrastructure/Data/Configurations/Scheduling/DecoConfiguration.cs
T
Jason DoveandGitHub 788a1ecdc4 add deco break content (#2446)
* add initial models

* migrations

* edit break content mode

* add and remove break content from ui

* use autocompletes in deco editor

* save break content to db

* allow break content playlists

* refactor default filler build

* fix slow startup

* start to implement adding break content

* use clone; try to fix block breaks

* fix updating history

* use consistent removebefore values

* cleanup logging

* only allow playlist break content

* update changelog
2025-09-19 18:48:51 +00:00

79 lines
3.0 KiB
C#

using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Domain.Scheduling;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace ErsatzTV.Infrastructure.Data.Configurations.Scheduling;
public class DecoConfiguration : IEntityTypeConfiguration<Deco>
{
public void Configure(EntityTypeBuilder<Deco> builder)
{
builder.ToTable("Deco");
builder.HasIndex(d => new { d.DecoGroupId, d.Name })
.IsUnique();
builder.HasMany(d => d.Playouts)
.WithOne(p => p.Deco)
.HasForeignKey(p => p.DecoId)
.OnDelete(DeleteBehavior.SetNull)
.IsRequired(false);
builder.HasOne(d => d.DeadAirFallbackCollection)
.WithMany()
.HasForeignKey(d => d.DeadAirFallbackCollectionId)
.OnDelete(DeleteBehavior.Cascade)
.IsRequired(false);
builder.HasOne(d => d.DeadAirFallbackMediaItem)
.WithMany()
.HasForeignKey(d => d.DeadAirFallbackMediaItemId)
.OnDelete(DeleteBehavior.Cascade)
.IsRequired(false);
builder.HasOne(d => d.DeadAirFallbackMultiCollection)
.WithMany()
.HasForeignKey(d => d.DeadAirFallbackMultiCollectionId)
.OnDelete(DeleteBehavior.Cascade)
.IsRequired(false);
builder.HasOne(d => d.DeadAirFallbackSmartCollection)
.WithMany()
.HasForeignKey(d => d.DeadAirFallbackSmartCollectionId)
.OnDelete(DeleteBehavior.Cascade)
.IsRequired(false);
builder.HasMany(d => d.BreakContent)
.WithOne(bc => bc.Deco)
.HasForeignKey(bc => bc.DecoId)
.OnDelete(DeleteBehavior.Cascade);
builder.HasMany(c => c.Watermarks)
.WithMany(m => m.Decos)
.UsingEntity<DecoWatermark>(
j => j.HasOne(ci => ci.Watermark)
.WithMany(mi => mi.DecoWatermarks)
.HasForeignKey(ci => ci.WatermarkId)
.OnDelete(DeleteBehavior.Cascade),
j => j.HasOne(ci => ci.Deco)
.WithMany(c => c.DecoWatermarks)
.HasForeignKey(ci => ci.DecoId)
.OnDelete(DeleteBehavior.Cascade),
j => j.HasKey(ci => new { ci.DecoId, ci.WatermarkId }));
builder.HasMany(c => c.GraphicsElements)
.WithMany(m => m.Decos)
.UsingEntity<DecoGraphicsElement>(
j => j.HasOne(ci => ci.GraphicsElement)
.WithMany(mi => mi.DecoGraphicsElements)
.HasForeignKey(ci => ci.GraphicsElementId)
.OnDelete(DeleteBehavior.Cascade),
j => j.HasOne(ci => ci.Deco)
.WithMany(c => c.DecoGraphicsElements)
.HasForeignKey(ci => ci.DecoId)
.OnDelete(DeleteBehavior.Cascade),
j => j.HasKey(ci => new { ci.DecoId, ci.GraphicsElementId }));
}
}